LevelUpJordan's Recent Forum Activity

  • This is a fairly early prototype, you customise your loadout with different weapons, perks etc. then tackle wave after wave of enemies,

    At the start of a level you are given an objective which on completion will transport you to a new level and reduce difficulty.

    You die when your combo hits 0.

    Play In Browser: http://levelupjordan.itch.io/platformershmup-prototype

    Left click to shoot primary, right click for secondary. Move with WASD

    A few issues I think need addressing are:

    1. The difficulty, right now the game in general and the objectives are much too tough

    2. Art and sound

    3. Upon completion of an objective the spawning in a new level is too quick and jarring

    4. Needs more variety

    Any feedback is appreciated, even if it's just reiterating the issues I mentioned above.

    Thanks!

    Jordan

  • Have you tried using a global variable and adding 1 to it every time the player gets a kill within the alloted time period?

    I have no problem with counting the amount of enemies killed, the difficulty is checking whether each string of X kills took place within the given time limit

  • I'm currently adding objectives to a game I'm working on. I want to add some which require you to kill a certain amount of enemies within a certain time period, The issue is that any killed enemy could be the 1st, 4th, 9th etc. enemy in the successful chain. So how do I keep track of the multiple different sets of kills all at once to check whether they were completed in the time period. I apologise about this explanation being a bit iffy but I'm struggling to put down what I mean into words.

    Thanks!

  • Why can't you make it a webgame? (i'm not good with the technical stuff)

    Hey Erfeo

    I was really stupid and made the resolution much too high so nowhere will host it really, although to be honest I quite like the idea of having a downloadable game but it's a lot more difficult at the moment when looking for feedback.

  • Yeah, I kind of use groups as comments. But I understand they're not very detailed.

    Hopefully someone can confirm if this is an issue with Construct 2/Node WebKit or the game itself, it seems to work in debug similar to what A0Nasser described

  • Hi,

    I wasn't sure whether to put this here or in the bugs section, apologies if this is the wrong place. I recently posted a prototype I exported with node webkit online for some early feedback, it can be found here http://forums.tigsource.com/index.php?topic=41007.0 in case that information is needed. A few users mentioned the game would freeze for a few seconds and I have no idea what's causing it, unfortunately there are roughly 200 events so I worry finding the issue may be tough but I can't figure out for the life of me what would cause this.

    Here's the capx: https://www.dropbox.com/s/bci5evuo82yl8k0/PrototypeThing2.capx

    And as a bonus favour (feel free to ignore this) any feedback on the game itself would be awesome

    Thankyou for your time,

    Jordan

  • Hi! I've been recently trying to get back into the gamedev swing of things now my year of uni has finished and thought I'd start with this.

    Gameplay Gif: http://i.minus.com/ibwaSbcBmm0gZy.gif

    Play It In Browser: http://levelupjordan.itch.io/platformershmup-prototype

    The game is customisable in a similar way to Luftrausers where you mix and match different perks, this is very early on so it looks pretty rough but I'd still appreciate feedback on general gameplay, over/underpowered weapons and performance.

    You lose when your combo hits 0, that's not really explained in game at the moment. Again, sorry.

  • Hi,

    I posted a prototype I made on Reddit's Feedback Friday, I exported using Node Webkit then zipped the files and uploaded them to Dropbox. Apparently the Linux version causes this to happen:

    ./newproject: error while loading shared libraries: libudev.so.0: cannot open shared object file: No such file or directory

    I'm not sure if I'm doing something wrong, whether the Linux user is doing something wrong or whether this is a Connstruct issue. Any help would be appreciated.

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    EDIT: Link in case it helps: http://www.reddit.com/r/gamedev/comment ... ay/chur7s1

  • Hey! LevelUpJordan I'm trying to contact you, but I can't send PMs yet, If you hace skype or some way to get in contact with me, please let me know by PM

    Yup, I'm LevelUpJordan on Skype too

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  • Thanks for your help! I'm glad you found it interesting, admittedly it's pretty bare bones at the moment but I'm glad you like the concept. So my laptop must be the cause of 15 fps performance, not the game-that's a relief. Thanks!!!

    More feedback is welcome

  • No problem! Using an instance variable is probably best. Give your character a variable "ammo" and set it to 10 or something

    On the shooting event add another condition - character, compare instance variable, ammo > 0

    Then add an action - character, subtract from, subtract one from ammo

    If you need to pick up ammo, just add to the ammo variable.

    Hope this helps!

  • No problem

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LevelUpJordan

Member since 12 Mar, 2013

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