Excal's Recent Forum Activity

    You can undo in the image editor. Control+Z

  • .CAPX file is updated. Here's what it looks like. Still not working.

    <img src="http://i.imgur.com/njoh9im.png" border="0" />

    Well, depends on how good the debugger is. If he was to built a really good debugger, than it would take a lot of time than that would also be equivalent to him building the multiplayer capabilities. Chances are the debugger won't be that advance in the beginning to help you a lot in debugging advance games. I think a simple debugger can be made fairly quickly , this is base on my opinion. But I won't dwell on this so much because I think modular seems to be winning the vote now.

    Ashley described what he had in mind for the debugger in the first post in this thread. Please read that to understand what the debugger is intended to do.

  • The loader layout and preloading, from what I know, only works if you're making an HTML5 browser-based game.

    In an app downloaded to your phone, there is no loading of the loader layout.

  • Tobye I've sent you a message.

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  • LD26 is next weekend. There are two modes: competition and jam. The competition is a solo competition where one must develop the game and all content within 48 hours. The jam is a 72-hour competition ending at midnight on Monday/Tuesday where we may work as a team.

    Does anyone want to work as a team on LD26 Jam?

    Technical improvement only really help the upstream developers which is a smaller group of people. Where as community features help the whole.

    I'm pretty sure a lot of people find the event system daunting at first. By having a debugger, Scirra can make a short vid under the 'Events system' on the front page that shows the debugger go through the events one at a time, and this would be HUGE in helping people realize how easy it is to use it.

  • I've had this issue as well. It seems to happen on random occasion.

    I voted for a debugger. Yes, if I only want to trace variables I use textBox or Chrome console, but the real benefit of using a debugger is to step through events one by one and see the state of the SOL and variables at a specific moment in time.

    THIS. Exactly this. Why this isn't already #1 on the priority list eludes me.

  • Some people have complained that the game sprites on smaller screen devices (even the iPhone 5) are too small, so I've adapted the game to scale down if the screen size is 1136x640 (iPhone 5 resolution) or smaller.

    I've also cut the game download by 2MB, according to Construct 2.

    Please try on mobile and let me know what you think!

    Also the debugger can be built using text box or something, if you can't built a debugger yourself than Construct 2 is to advance for you or you have a hard time figuring out problems even with a debugger. The debugger won't tell you logical errors or stuff that you cannot realize yourself. I'm not discouraging building a debugger, but I don't think it will help Construct2 that much.

    Yes, for simple games, that will suffice.

    Perhaps you should try making more complex games. Then you might see the need for an actual debugger.

  • MadameBerry: This solved it, thank you! For some odd reason I didn't think about the size of the object!

    Where are you going to school? I graduate in Fall 2014 too, haha.

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Excal

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