Excal's Recent Forum Activity

    I don't understand all of the kids voting for multiplayer. I doubt they've even created a game that would even take advantage of it.

    Why isn't debugger #1 on this? Come on now, all the other features are nice, but there is no reason why the debugger, which would increase productivity, create less headaches, and decrease the number of people giving up on C2, isn't getting the most votes.

    Is everyone making super-simple games?! The debugger is THE most important possible feature in my opinion.

  • Well, I tried Pick Nearest, did the inverted thing, and neither are working.

    I have no idea why the shields sometimes works and sometimes doesn't.

    <img src="http://i.imgur.com/oKc2A6Q.png" border="0" />

  • MadameBerry, I think you hit it right on the spot as to why it's not working.

    I'm going to try a Pick Nearest for the family and see if that works.

    By the way, I checked out your blog and read your Kickstarter thread. Sorry to hear it didn't go well, but the lessons learned are invaluable since I plan to launch my own Kickstarter after the Newgrounds C2 game jam.

  • Hi Dave,

    Thank you for your excellent feedback! The load time definitely will put people off, and this is honestly why I question the viability of HTML5 games as a platform until Internet connection speeds drastically increase. Nobody will want to wait two minutes to play a game, whereas if they download an app, a two-minute download is perfectly acceptable. I intend on turning this into a full-fledged space shooter with a story after the game jam is over, but I won't be targeting HTML5 as a platform because there is little to no monetization possible with adless HTML5 games at the moment, and the load time is also a huge factor.

    I noticed you are currently working on a board game. Would you be interested in collaborating on a project in the near future? Such as a turn-based strategy game? :D

  • I did that, but it still seems to work only every now and then.

    <img src="http://i.imgur.com/eQtm39a.png" border="0" />

    Capx download link in this thread is updated.

  • Hi zatyka, thanks for your feedback!

    Controls on a mobile game are one of the absolute hardest things to get right. I'll keep working on it if people think it needs tweaking.

    I'll look over the highscores screen for the next update.

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  • The reason why I bumped was because I posted saying it was fixed. It wasn't. I deleted that post and posted this update.

    I put the objects in a family and set the loop to the family, but now it doesn't seem to be working at all.

    <img src="http://i.imgur.com/G2Sgnbg.png" border="0">

    The first .capx link should still be working. Here it is again: SpaceGame.capx

  • Alright, so I've tried to implement this using the pathfinding behavior, but I'm having issues. For debugging purposes, I have disabled the destroying of the two 'path check' sprites. So the problem now is, these two sprites aren't showing up at all. Can someone take a look?

    <img src="http://i.imgur.com/3UbpAAq.png" border="0">

    Here's the .capx: BoardGame.capx

  • Okay, apparently this isn't fixed. I thought it was, but it seems really inconsistent.

    Can someone take a look?

  • I'm not used to working with families, but part of the reason why they're not in a family is because some objects are hostile to each other. For example, asteroids are hostile to both the player and enemy ships.

    As for the radius, there is no need to create an invisible sprite since I know the radius of the player's shield and simply need to detect if hostile objects are within that radius.

  • jayderyu

    Problem has now been fixed :)

  • I would like my player ship's shields to automatically activate whenever certain objects are within a certain distance to the player.

    I'm not entirely sure how I would go about accomplishing this properly. The current implementation seems to activate shields sometimes when the harmful objects are in range, and other times not activate at all.

    <img src="http://i.imgur.com/kj1lsBJ.png" border="0">

    Here's the .capx for those who might want to take a look:

    SpaceGame.capx

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Excal

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