jbmoyer's Recent Forum Activity

  • I reccomend using a db instead. It will persist as long as you want it to and much easier to manage. Also dont think webstorage of one game can read another i think it works like cookies

  • yes, arrow keys, on off is good trying that now, but the problem is events. Don't want to have duplicate events, how do you code the MOVE event to trigger for the ON guy?

  • So I am trying to figure out how to have multiple characters on screen and manipulate them in a turn order. For example: C1:move then next characters turn, C2:attack then next characters turn, C3:move, then next characters turn and so on.

    I have followed this concept: from sqiddster

    scirra.com/forum/a-new-question-about-character-selection-solved_topic52397.html

    But how do you make only one move or attack and the others be idle? I assume an Inst Var, but not sure.... Thanks

  • Ashley, ok I understand that is a great point, if it cant be measured, and/or you cant see any impact to the app MOVE ON! :) ok thank you, much appreciated. I am MOVING ON! :)

    Thanks

  • Ashley, I agree totally with that article, it has actually helped me not be so picky in my code and just finish the project, but in this case I am not having those kinds of issues. I basically have a function that is constantly called, and 99% of the time no condition is met so I am calling it for no reason, in effect Memory Leak. I would think that could eventually drag down performance, like not killing sprites that go off screen, they will build up and eventually cause problems.

    keepee that is in effect what I am doing, but in stead of isPlayer within X/Y I just see if overlap. Not sure I see how between X/Y would really be different then onoverlap, can you explain a bit more? thank you.

  • So in my game I have a condition that says,

         Player overlapping Fog

              do stuff

    Question I have is, is that a Resource Hog? I think it might be, let me explain.

    So If the player is in a Room (All Rooms have fog of same size of room) he would be triggering the above condition, so it is checking and/or doing stuff 60 times a second due to the Game Loop.

    so is that bad? Should I add a Trigger Once somewhere? What is the best approach where you need to test if Player is overlapping X and then have it do stuff, but you don't want it to consume all the resources, maybe have it check after player moves instead of constantly?

    thoughts.

    Thank you.

  • Yes, and i applaude those of you that can make art it is just that, ART and i will gladly pay you for it.

  • Thanks didnt relize adobe offered that. Yes i would like to make my own but i think your born with it or you just suck like me :)

    I do have photoshop and know my way around it just actually drawing something is the challenge.

  • WOW that is awesome thank you

  • So i am good at programming but cant draw to save my life. So what suggestions do you have where i can get free or cheap art?

    Down the road i will of course hire an artist but for now it would be nice to have some decent graphics while i build simple games for learning and possibly free on the app stores.

    I am not opposed to buying art from sites just dont know where to look.

    Thanks

  • Ok, so I have uploaded my game and by looking at the other submissions I am WAY out of my league, but hey its my first :) I have a lot more to learn and excited about the future. Enjoy.

    newgrounds.com/portal/view/616490

    Brett Moyer

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  • Relugy in your example you have the character moving in a grid style, but in your capx you have him just moving node to node and not in a grid style. Can you give details on how you got your character to move grid by grid using path finding? thanks.

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jbmoyer

Member since 7 Mar, 2013

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