jbmoyer's Recent Forum Activity

  • Wow totally over looked that section. ThAnk you

  • Thanks, how to hire via the forum? Dont see any postings for hire stuff. Thx

  • Looking for some free artwork, but considering no one works for free also willing to pay.

    Looking for some Train artwork for my app, need some train cars, tickets, train stations and few various other type art.

    Can someone direct me where i can find resources or talent? Thanks

  • Hello, I recently bought this app, very nice. The OnExit confirmation. On android when I click back I get a popup "Are you sure you want to exit" How did you code that? I dont see that in C2, did you do that in Intel XDK or something? thanks

  • Holy Cow I think I figured it out. dirty I'm sure, but check it out.

  • I'm sure there is a simple way to do this but everything I try fails. I have 3 instances of an object. On touch I add 5 to an array value and I set the opacity on the instance touched to 50%. Essentially creating a toggle. The user can toggle each one one/off I have that working and the array adds/subtracts 5 for each one toggled np.

    The issue I have is if you hit NEXT (another object in the game), I reset the opacity of all 3 instances to 100%. Reason for this is that you are now on the next player and can toggle them on/off for him. The NEXT object cycles through all players back to the first player. What I want to do is when you come back to a player that you already toggled some to 50% I want the 3 object instances to show that.

    For example:

    Player 1: 2 of 3 toggled

    Player 2: 1 of 3 toggled

    When you cycle back to player 1 the game should set the opacity of 2 of the instances to 50%. I can use the value in the array (which would be 10 in this case) to get the number of instances to set to 50% (array value/5 = 2). What I cant figure out is how to set the 2 instances to 50%

    I hope someone follows that logic and can help. thanks

  • YOUR KIDDING ME!!!!!! Ahhhh been killing myself over this and it was origin point based, man what a nightmare. Just tweak the code and the Origin point and TADA! works like I expect. Wow thank you, feel stupid. Thanks!

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  • So I messing around with 100% width on sprites and no matter what I try, doesn't come out as expected. So I created a sprite and set its width to ViewportRight(0) expecting it to "stretch" from the left side to the right, but it only goes about halfway.

    I tested by setting the position or ViewportRight(0) and the sprite snaps to the right edge. Why wont it "stretch" 100%? thanks

  • Excellent, thank you. I did find Scale Outer eventually. I was not able to get the Orientation to work, but was able to force it to landscape with Intel XDK. I really appreciate the responses.

  • Awesome thanks

  • Im interested in following some game jam channels. Does anyone know of places where i can pop in my email get notified of Jams? Free or for prizes, just looking to build my skills and have a purpose . Thanks

  • That is great information but not exactly what I'm looking for. I have posted screen caps of what is happening and what I'm looking to accomplish. Any help would be awesome. thanks

    Current App

    Desired

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jbmoyer

Member since 7 Mar, 2013

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