Bootfit's Recent Forum Activity

  • I have a sprite (Medals) with several animation frames that will be used repeatedly when the player gets certain number of points.

    Each instance of the sprite has it's own UID and I want each to show a different frame for different scores.

    eg:

    • 10 points = UID01, frame 0
    • 20 points = UID02, frame 1
    • 30 points = UID03, frame 2

    I've currently got:

    System > Score >= 10 > Medals > Set visible

    System > Score >= 10 > Medals > Set animation frame to 0

    How would I bring in the UIDs to it goes:

    System > Score >= 10 > Medals (UID number) > Set visible

    System > Score >= 10 > Medals (UID number) > Set animation frame to 0

  • Yeah I saw that but I couldn’t see where it explains how to create the example function of “CreateEnemy”. What am I missing?

  • So a Function is a series of actions and/or events that run in a sequence and can be called up anywhere within your event sheet.

    So I can set the actions/events in the event sheet, but how do I then select all those actions to bundle into a function and name it so I can call it up elsewhere?

    Essentially, how do I create and name the function to be called up?

    Cheers all

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  • Other than creating sprites, is there a way to create a countdown circle that decreases over 10 seconds?

  • Ok, so what do I do now? Export iOS and Android separately and run through PhoneGap build individually?

    How come the demos I’ve watched have had a single zipped file that is used for iOS, Android and Windows?

    Really wish this process was much simpler as it confuses the hell out of me more than developing the game itself which was pretty much a breeze.

  • I'm getting close to finishing my first game so I'm starting to look into adding the PhoneGap plugin.

    I have to upload the file to the PhoneGap website and do some tinkering there but when it comes to exporting the files from Construct 3 which do I need?

    I'm wanting to publish primarily for iOS and Android - so do I export each of these separately? The tutorials I've watched show the user uploading a single zipped file to PhoneGap but it imports for iOS, Android and Windows.

    So which of these do I select...

  • I've been reading that AdMob banners don't show in preview mode. That's OK, but I need to know how much space to leave on the layout to take the banners into account.

    Am I right in thinking the banners for portrait mode appear at the bottom of the screen?

    Also, as I'm building for a 4k screen in portrait mode (viewport size 2160 x 3840) and the banner sizes for smart portrait are Screen width x 32/50/90, I'm guessing the largest banner size will be used - in this case 2160(screen size) x 90 - meaning there will be black bars either side of the banner, correct?

    So the largest area I have to factor in for banners will be 2160 x 90?

  • Tunepunk - thats absolutely brilliant - exactly what I was looking for - I can now amend this to fit how I want it to fit in my game.

    Also you've showed me exactly how to attach and call an array in the event sheet - thanks so much for that!

  • OK - I've done that:

    But this just brings up the values of 0 and 0.

    I'm guessing I need to attach or refer to the array first - how do I do that?

    Also, how would I get it to select both values from random rows rather from specific rows?

  • All - is there anyone who can help me on this?

    I've no idea what I'm meant to be putting in the event sheet.

    I'm guessing it starts off with:

    Array > ? > ? > ?

    Can anyone help?

    Thanks.

  • Ok cheers. More to think about, just as I thought I was getting to the end of this game. Blegh.

    Out of interest, how would a mobile user actually delete their game cache? I’m guessing that even though we’re building these games in Html5 etc they’re not played within the browser but as an actual app, is this correct? So simply emptying their browser cache wouldn’t delete any data would it?

  • OK - so (for example) the CandyCrush app on my phone saves my score to a server rather than some sort of data file on my phone?

    And am I right in thinking everyone who uses Construct to create games that have highscores save these scores on a server somewhere?

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Bootfit

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