I have a sprite (Medals) with several animation frames that will be used repeatedly when the player gets certain number of points.
Each instance of the sprite has it's own UID and I want each to show a different frame for different scores.
eg:
- 10 points = UID01, frame 0
- 20 points = UID02, frame 1
- 30 points = UID03, frame 2
I've currently got:
System > Score >= 10 > Medals > Set visible
System > Score >= 10 > Medals > Set animation frame to 0
How would I bring in the UIDs to it goes:
System > Score >= 10 > Medals (UID number) > Set visible
System > Score >= 10 > Medals (UID number) > Set animation frame to 0