darkrealos's Recent Forum Activity

  • korbaach thanks alot for the reply ill give it ago

  • korbaach thanks for the reply, the slider bar is custom made

  • hi there ive been working on a slider to control volume and had reasonable good luck o far with it following this discussion and capx

    the problem im having is that i cant work out how to make volume scale down correctly as it pretty much silent after scrolling down by about 30%(70% actual volume)

    and would like it to be half as quite at 50% and then almost quiet at about 30% then quiet at 0

    please if anyone can help would be greatly appreciated

    update i've changed the max to 30 so it goes from 0 to -30 which is much better but far from perfect

  • dop2000 thanks for the reply i did think about using the UID to target

    ill give it a try at some point thanks

  • dop2000 thanks for the reply the only thing i don't get is how to save that object to a variable

    update i tried what you said and it worked a charm thanks a ton

  • thats the problem i don't want them all to take damage from each person overlapping

    sorry im terrible at explaining things

  • tarek2 ahh sorry i should of mention it is on for each family. so that it selects each unit and the code does work in a sense because ive done it where it overlaps with 1 or 2 units and it takes the correct amount of hits to kill them the problem is that they hit all the objects at the same time instead of hitting them 1 at a time

  • okay ill try reword it, i have demons attacking humans and humans attacking demons and alot of the time they stack ontop of each other so the problem i have is when the demons attack all the humans usually get wiped out in 1 hit and i would rather each demon focus one human each and the same vice versa. the humans have about 80 health and demons 12 attack which means it should take at least 7 hits to kill but instead all the demons focus all the humans at the same time so if there are 7 or more demons attacking all humans overlapping those demons get killed instantly. hopefully i worded it abit better this time

  • hi there i got a bit of a curious question. ive got 2 families that move towards each other then when they overlap they stop, then start doing damage to each other via every 2 seconds subtract health from family by object.damage.

    this works well to a degree, what i want is to have 1 object pick another object from another family and do damage to that instead of all the objects. ive tried pick random and pick nearest but neither has worked any suggestions?

    im debating trying pick by UID but that will require quite a bit of recoding

    thanks for any help

  • hey thanks for the reply, i do have a personal licence but its on steam lucky the object is part of a family and so is variable

    so if i did

    system -> pick random instance

    family = "Village"

    then object pathfind to family.x.y it would work?

    update. ive done exactly what you said and it works a treat thanks a bunch for your help

  • hopefully someone can help me with this, i have an object that when the timer reaches 0 it will create the object then set a path via pathfinding to a random object with the variable "Village" but unfortunately all it does is create an object but i cant find any way of setting it to a random object

    please help this noob

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  • ignore my last message managed to use your method with a few changes to get ti working

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darkrealos

Member since 3 Mar, 2013

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