darkrealos's Recent Forum Activity

  • sorry you lost me what you mean by turn off collisions? how would the bullet hit the zombie and determine which zombie to hit?

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  • hey folks ive got a small problem which i cant work out how to sort it when i have my zombies attack sometimes they overlap but when they do and a bullet hits them it normally kills all of them which messes up the counter i only want one to take the hit please help

    filedropper.com/zombieshootemup_1

    Thank you for any help

  • hmm i got another query got them attacking but when multiple creatures are attacking wall it only takes away 1 health instead of each individual creature

  • that's great tyvm. couldn't figure it out at all

  • hey guys ive got a problem which i cant wrap my mind around basically the scenario is that i want to spawn several creatures and then they match towards a wall once they reach the wall they start attacking but i don't know how to make them all attack and take health away based on them all attacking. i have nothing to show you at the moment apologies.

    Thank you for any help given

  • omg your a saint spent days trying to fix that ahhh working like a charm your a star tyvm really appreciate it

  • sendspace.com/file/7qx1hd

    heres my capx file please help me :)

  • Hey guys ive got abit of annoying issue i cant work out. i have a creature of the screen which is the object that holds all my variables etc. so the problem is when i create these creatures i send them moving right and they overlap an object which i call fire zone which causes the sniper to attack them. but the problem ive got is that when they are overlapping the sniper shoots the creature off the screen and not the closest one in the overlapping area. please help this problem has completely stopped me in my tracks

  • yay success tyvm guys i spent hours working it out i never ever considered using a second condition to make the actions loop tyvm appreciated

  • ah fantastic hats given me a great help i mean also at the sound sof it i could put and invisible marker if the creature gets to close tyvm guys ill give this ago and let you know how it goes :)

  • Hi folks im very new to this construct 2 and started trying things out. ive got a problem atm that's completely stopping me at the moment.

    i have a creature that moves by itself and goes towards a barricade now i want this creature to attack and destroy this barricade, ive made the collision and then off the collision told the creature to wait 1 second before doing 1 damage to barricade. here is where the problem is how do i loop it so while the creature is colliding with the barricade it carry's on doing damage after waiting for 1 second each time im sorry to ask this of you folks please help :)

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darkrealos

Member since 3 Mar, 2013

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