darkrealos's Recent Forum Activity

  • i see, i've been getting that part wrong lol thanks for informing me, but getting rid of the other triggers and having the single one hasn't fixed it, all the demons timers are still resetting instead of each demon checking its line of sight

  • randomly thanks for reply i haven't started this code as having another problem atm but when i do i want it like the capx shows and stick in the ground at .x .y which i don't think will be hard but i would like it to sometimes predict enemy movement and sometimes go bit off which i would imagine random(num,num) would help, i just don't know how to predict movement lol, as the archers that firing the arrows will be ai based so they fire on sight of enemy in arc sometimes hitting the enemy and sometimes not based on their accuracy variable/abit of luck. hope what i said makes sense

  • hey there im still having problems its doing the same i did another test and had it working but then i added code to check if each demon has not got a line of sight then change action to searching - which starts the demons moving to next targets. then the archers "demonArcherFire" Timer keeps rebooting it makes no sense as i thought the code would check each minion individually instead if 1 isn't then they all do the same, image below of code

    http://imgur.com/a/vhB7m

  • thanks a bunch man this will make my life easier i tried to make a sprite for this same effect earlier which was a fail .

    Hugely appreciate all the help

  • line of sight as in turret behavior. okay with each does it check every tick anyhow?

    and its funny you just replied as i was just checking your game out on another page

    but thanks alot man really appreciate the help will try implement it.

  • hi there i have a battle system where loads of minions charge at each other and fight but im having an error with the code i was wondering if anyone can help.

    Through some debugging ive worked out that the first archer spawned doesnt trigger the timer"DemonArcherFire" and any other archers timers constantly reset so the timer never reaches 0. BUT if its just one archer attacking the code works fine so im abit lost.

    also the engaged for archer means it wont pathfind anymore

    Please help me screenshot below

    http://imgur.com/a/MVbPH

  • i second this, ive been looking around for something similar for arrows but everywhere has capx files on dropbox which doesnt work anymore, anyone have them or could post one?

  • hey sorry for the late reply managed to do exactly what i wanted thanks alot

  • i think that is exactly what i want, let me try add it to my game and let you know

    checked it and it works exactly how i wanted it to thanks a ton man,

    arrays are defiantly something i struggle with

  • Good evening people,

    i was wondering if someone could possible help me, i'm trying to run an array loop which sets a variable to the number of words in array which match but the way I've got it don't work properly and i don't like it. it seems unreliable heres an image http://imgur.com/SpzFL4O

    can anyone help me please

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  • thanks for the name also thanks ill check it out, i did debate using a code to restrict input to numbers on keyboard, also when you said its down to browser i plan to export it via node for desktop so would it disapppear?

  • thanks for the reply, ive added a plus and minus either side of text box which i want user to use so trying to get rid of the arrows inside would help. the only problem is i dont know css XDDD

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darkrealos

Member since 3 Mar, 2013

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