dragoonblade's Recent Forum Activity

  • to farflame Yeah i guess when i read about memory and vram kinda scared me intro trying to reduce that as much as possible

  • Is there a way to add/edit text into sprite? Atm im using Paint text copy paste.

    sometimes I really don't want to waste more space or icon or set text event when i can just (paint text) and be done example would be a title screen or an animation screen that already changes image so event dialogue would be a waste of space.

    Also on question about on screen animation render. Is it better or worse to have one size image then multiple small image ?

  • Hmm have you looked into the warcraft battle chest. Something like that be epicly awsome. Defense and offense objective. I have so much idea to where your game could be going toward. But ultimately it is your game.

    Oo what about set path way you can make to let player pave road to where worker follow like an ant trail so that you dont have to code where worker go to item.

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  • I like the game. What is it im dead curious.

  • errr it doesn't really tell me too much, but you did lead me to which i now know what families are.

    Do you know or can you show me some example of how to do that. Like for instance Sprite A might be like the player and Sprite A'1 might be the enemy. Is there a way to split the one sprite into two different name instances.

  • ok I like the plug-in but i am baffled on how you made the VN with it. I see where all the event falls in place but how did you manage to get one text box for all to work or rather how did you split the text box like that I cannot figure that out. or even how you manage to snap the 2nd brown bar that isn't visible on and you have a blank sprite there is that intended?

  • I know from when i was using live swif before constuct 2 was made. They had database system where you could copy and copy same image over n over but to allow those image to become sprite and interact you had to re name each one with a new number after the name such as Cat0 cat1 cat2 etc if you wanted them to work.

    So far with seeing construct two basically do that for you problem i have is what if i have two identical image sprite from the database but i want them to not do the same thing. I really dont want to have to create sprite image over n over in database.

    In other word an added plug-in that would say asked if multiple same image sprite on same layout do you want to combine their name as one so code work for all or do you want to have different instance name. so that code does not work for all only for the one.

    Unless if this is already in construct two please do tell me.

  • do you have scroll to player or set size ? I found that scroll to player does wonder but again im not sure on different size resolution. Also you could add the anchor function to the button?

  • Hmmm i know im using sort of like run this animation destroy when finished maybe you can add in a small animation on the button start to play/ destroy so that there a transition phase when you Finish the new animation spawn scroll to player. THis is what ive been using but I'm no expert.

  • If i may add you know newsground have judgement page where movie and game get public reviewed. Perhap add in a page where you can see you stuff uploaded and reviewed for seven days and then you mod could like decide if it a keep (most popular vote) or not. I know There are spammer just as well as their are epic makers. So far as i can tell newsground has it set up fairly nice. Just my two cent on this topic

  • awsome indeed but the question is ....is it playable.

  • speaking of arrays While we are on topic I have one issue with this regarding with 4 array for dialogue. Is it code effecient to use array or to use text with set position style ontop an animation scene then destroy. Because the tutorial version of array isnt specific on to show how to work or in what situation can it be used as. All i see is just jibberish that says blah blah that how the world work. lol

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dragoonblade

Member since 25 Feb, 2013

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