dragoonblade's Recent Forum Activity

  • hey you might want to set group event for each enemies you are spawning and jsut create an varable event where If variable is Greater then or less than enable group event or disable group event. This might take a bit of coding but it might just work

  • you might be able to use set the ball to have both physic and platform and have the wall or ceiling call in what the new math in the physic and platform behavior Acceleration, gravity but that just my guess?

  • you might be better off just making like 3-5 platforms off screen of course and use Pink invisible square to have math code to random select the platforms and with it you should just pin the coins on top of each one using image point i believe ?

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  • Question on this topic what if you have free edition ? can you still do the same still hit past it or would it lock you down

  • hey I saw how you did the jump guide just make a fall through guide one in placement according to Y axis This would solve it pretty much.

  • btw i fix the problem in his animation cycle you just need to change the next platform speed to less then 0 to idle and where the System check special "true" add in the action set Global variable to idle.

    As far as behavior I havent cracked it yet

  • can you use if set in X/Y coor in condition to set in stone or remove the pushable action?

  • just curious can you do the same with just one layout or does it take up too much ram ?

  • wiz what about using random animation spawn with sprite variable with copy paste sword in different sprite animation group or you can use image point in the hand. unless if you need certain one to spawn then i have no clue.

    I think the best example would be the bullet image point tutorial.

  • looks like to me it might be the graphic card you might not have any at all. you might want to post your computer spec here to see if anyone have similar.

  • oh ok thx man that really free up my mind.

  • I read up several tutorial i almost have it down. except At the end. ATM im trying to use Merchant variable called NPC To progress and never go back to the previous dialogue quest.

    SO far i have it like this.

    On collision merchant to player. Set npc value to 1

    on collision merchant to player. set npc value to 2

    If coin = or > 10 .

    The problem is it keep looping so the quest is never ending looping

    I have read somewhere about "else" but I have no clue to how to place it for it to be effective to keep the set value to two and never return to 1 once your quest is finished.

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dragoonblade

Member since 25 Feb, 2013

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