dragoonblade's Recent Forum Activity

  • I wonder if anyone is in the making of a on start layout ( number ) WOuld be helpful in level selector SO that you can only use one Master sheet

  • ok i want to create a trap sort of like a spike crusher Comes down n up.

    Ive tried the Simulate jump with jump helper Sometime it work sometime it just doesnt feel like jumping

    Ive tried Repeat loop nuthing works and i dont know how to use Pathfinding I'm going crazy trying to get this to work And ive look around and i dont see anything that would help me.

  • farflamex Id like to know too Incase if i am ever going to post something there

  • Ok ive found my problem using set text to global variable to see which one wasnt working and it turn out to be the Npc 2 object variable Is there anyway to keep it throughout the next layouts ?

    Edit: its solved i just had to use global var instead of object var. but still my question remain is it possible to define where and how many layout an object variable is and is there a way to keep some global var and reset the other i do not see that function anywhere

  • Ok atm i have Number for hp is 3 and when collide with enemy -1 hp. When Hp=0 Then reset the layout.

    Problem is Construct is remembering the event collide (enemy has movement and is pushing you there fore The variable get decrease by -1. When IT shouldnt upon reset.

    I have tried using wait command but im afraid it doesnt stop the even from triggering and i have thought about the trigger once but Construct isnt letting me Put it together with Trigger once and Collision. I have even tried Doing trigger once with subevent Collision now it isnt even triggering the event at all.

  • hmmm sound like you might have a logic flaw that is either repeating or cannot excute it right. post capx example or Explain how you are coding would help.

  • basically what you are saying that you want to make it so that Monster level that is 5 level lower then the player to have less exp or do you want to do every five exp level change rate of exp ?

  • I am loving the list as i know it will save me alot of time for the type of I guess you call an app.

    Let say i have two item in item one it will add 10 attack in the equip panel but let say i want to make item two to add 20 Attack. I do not want a grand total of 30 just the item value.

    question is here can i go about doing add/subtract, which i cannot get subtract to work.

    Or do i use variable to define value which i do not know how to use it.

    here how i have it: List select=0 -> Spawn this at container

                          using Overlap with container -> add 10

    Ive tried just about everything possible other then define variable set value because i want to have multiple item to add to the global variable

    If you need a reference to what style Try MOBA such as LoL Item style.

  • you know for the longest time i actully thought it was 4 layout for free edition omgeee im dumb lol thx you. Cleared that up.

  • onion you can go back and edit the sprite. The one that liveswif had you could rewrite the text box without it being painted so to speak.

  • best way for you is to grab a Notepad papers what ever you can get ur ink on and Try to write down your events So that you can See where you changes things and or a power outage Causing to lose data or computer crash etc or a cat ate your computer.

    I prefer writing my events down and or sometimes if i like the set of events to make something happen ill record it for future uses with a good comment on what it can be used for.

    Think of it like old school back up copy

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  • Have you looked into Invisible sprite simulate control action at the require spot. And you can have the event set up to disable player control with variables. That is the best guess I can do. Either that or ask a Math Genius on the correct pixel move to.

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dragoonblade

Member since 25 Feb, 2013

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