y2j's Recent Forum Activity

  • I know how the program works and how to make an animation.

    This is more of an artistic question, not a technical question.

    I can animate a figure running, but it didn't look that great. Looked out of proportion from the side view.

  • Same sprite but walking forward, backward, side, jumping, striking, etc. The same sprite but with the actions.

    How do I do this?

  • If I were to make a sprite of a character for the side, front and back, it would be hard to make him consistent.

    It would be easier to just have a 3D model, and make separate animations for all side views.

    -It would be good if there was a 3D character animation program plugin for this.

    "Add Jump", "Add Walk", "Add Hit", etc.

    -Layers too if we wanted to upgrade characters like adding a cap or something.

    Currently I use 'game maker' to make the 2D sprites, and Cinema 4D to make the 3D animated sprites.

  • thanks, but the problem I have still persists.

  • The space invaders don't fire randomly, well, they do except all at once when they do fire.

    System->every random(3) seconds, invader spawn fire object.

    Also, if possible, I want them to all move down one when one hits the edge, just like in the original version. I tried the "Pick All" system event but for some reason they all cling to the edge for some reason and get messed up.

    Thanks in advance for your help.

  • Thank you for your help.

    The movement itself kind of worked, with fewer enemies.

    To be less confusing, I'm simply making a space invaders game. And my goal is to make them move down their traditional way, and firing their traditional way too.

  • I'd like the enemy to be able to have 1/200 chance or something of firing

    And if the enemy hits the wall, I want the whole group to go down, not just one of them.

    How do I do this?

  • Is it possible to make multiple levels in Construct 2?

    If so I'd like to know how to make multiple levels.

  • When going to the next level, I'd like my character and variables (health, high score, etc) to enter the next level just as he left off when he exited the first level.

    How do I do this?

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  • How do I make a high score table?

  • When the player is on the ladder, I disable the platform behavior.

    But when he gets off, there's a bit of a jerky movement, a resistance, sometimes.

    If player is overlapping the ladder, disable platform

    -If keyboard left arrow is down, sex x to player.x - 5.

  • And thanks for your help too.

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y2j

Member since 23 Feb, 2013

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