Hello
I am working on a side scrolling shooter and i would like the spine, torso, neck and head to all rotate towards the mouse.
Easy enough right but, i want each obeject to have it own rotation boundrys so the player doesn't brake his back and do wierd stuff if you catch my drift.
i cannot figure this out, so i tried the easy way and make alot of sprites connected them to the players boundry box so the mouse has to be within a certain sprite for the body part to rotate, but it isnt the best, im sure there is and easier more officiant way.
here is the construct file with love and hope :0.
https://www.dropbox.com/s/1uh1isbe45syi ... .capx?dl=0
thankyou <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.