How do I attach am object to another object that moves without it lagging behind.
I have the players body moving and the head attached to the top of the body at (every tick set position to body image point 1, set angle mouse.x mouse.y)
So the head also follows the mouse but the problem i have is when the body starts moving at speed the head doesn't keep up.
I also considered using physics with revolution joints but with the animated idle stance the physics don't seem to work for some reason.
can anybody help please?