oosyrag's Recent Forum Activity

  • If your multiplayer systems work on preview, they should work regardless of platform as they are based on WebRTC.

  • Use layers.

  • Add a condition in the event to upgrade the turret, where current gold must be greater than the cost of the action for it to run.

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  • A button is an HTML form element, so you'll need to set the size of the font with css. Alternatively, you can (recommended) create your own buttons with sprites or 9 patches with sprite fonts in a container.

  • About AJAX: "If you want AJAX requests to your server to work from any domain, or in preview, you can configure it to send the following HTTP header: Access-Control-Allow-Origin: * "

    This is a SERVER SIDE configuration, the server being the host of the file you are requesting from the client. It is configured in the HTTP server's configuration files, for example in Apache: https://stackoverflow.com/questions/291 ... in-apache2

  • For reference, you can do this without plugins via browser execjs expression: Browser.ExecJS("Date.now()")

    Also Construct 3 has the new "unixtime" system expression

  • The trigger once applies to the entire event.

    Once the conditions of the event are true, it will no longer run until the conditions are false again.

    In your first example, when the first instance rises above a certain point, the event becomes true and runs once. It never becomes false again.

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  • You can attempt to manually spread out the ajax calls across multiple frames to try to lessen the load on any given frame.

    Use an incrementing counter to keep track of the progress.

  • Because gamepads operate on axes. They output a coordinate between -100 and 100 for both x and y axes, so you can get a 360 degree direction and magnitude.

    If you mean the d-pad with four arrows rather than an analog stick, those are mapped as buttons, you just need to identify which ones.

  • When swiping, you can push X and Y coordinates of touch to an array at your desired interval. Then it is just a matter of having your circle move to each set of points in the array in sequence.

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oosyrag

Member since 20 Feb, 2013

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