oosyrag's Recent Forum Activity

  • Normally all the game assets and logic necessary were already downloaded to the device during the last apk update (basically plan ahead for daily/weekly events). You can also use an AJAX request to a server to get sort of a "message of the day", which can contain information regarding availability of certain functions or unlocks, and make use of load from URL for dynamic retrieval of sprites.

    Like in a procedurally designed game, it is possible to describe how the game should be presented via data and variables, rather than placing and designing everything statically in the editor. Once your game an be built on variable data, it is pretty simple to use AJAX to get the dynamic content.

  • People satisfied with a product are generally busy using it instead of writing about how happy they are with it. The others, not so much. People are more likely to speak out/write a bad review when disappointed in a product rather than when they are happy or receive a product as expected.

    In general though, user criticism can be a fair indicator of what at least some people have found lacking, and a lot of times its not just a matter of the majority or minority of users that makes a problem worth addressing. Just because most people have accepted something the way it is doesn't mean it can't be improved. Whether or not it is worth the time and resources to do so is up to the developer of course, as they always have to balance the priorities of anything they work on at any given time.

    Complaining about the price or pricing model is literally pointless though. There are uncountable examples of irrational pricing injustices in this world (Construct is not one of them), and no matter how much you complain about it, the price is STILL always going to be set by the one who offers the product. Complaining here on the Construct forum about the price simply reinforces the fact that they have created something that is desirable to that person, otherwise the complainer would simply have left for a competing product, of which there are plenty.

    Anyways, thanks Scirra (Team Construct?) for your hard work. As always I'm blown away by your dedication to continually improve evolve Construct rather than just release a product and let it be. More so than that I admire and am envious of your ability to interact with the community so regularly and in such a close manner without going completely insane.

  • https://www.dropbox.com/s/wyiz1r06s2p3o ... e.c3p?dl=0

    ref tutorial: http://i.imgur.com/XMyUpzN.png (the original website that had this article went down, but someone saved it as an image)

    My example is made in C3, but it can be done with just one event so you can use the free trial to play around with it.

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  • Sounds like a network issue between host and peer, if you're able to query the signalling service and join a room. Probably too strict or complex of a NAT or firewall, not sure. I've had similar issues in the past with devices behind double NAT.

  • Side view or top view?

    Quick idea - Use a thin invisible helper sprite along one side of your wall. If the player is overlapping the wall, set the helper sprite to not be solid. If the player is not overlapping the wall, set the helper sprite to be solid and push out solids.

  • How did you create your json file? Generally speaking, you're not supposed to "type" it out. You get Construct arrays in json format by using the array.asjson expression or the array download action.

    Basically there is probably a mistake in your json format somewhere. Everything else you are doing sounds about right.

  • I find it curious that I have to "manually" reload Construct 3 to update it. Isn't one of the main benefits of a web app that users are always on the latest version?

  • I'm not an expert on Mac, but I assume it is simply a permissions/security issue where Apple doesn't want to let your program to launch other programs to execute data from your project.

    Either that or the Mac didn't have a default program set to open PDF files.

  • https://www.dropbox.com/s/0ru37dkgyhqvi ... .capx?dl=0

    Here is an old example I had.

    More information might be useful. Is your project top down or side view? Are you already using physics?

    Depending on your art style and context you are using it in and how large the effect is, it may be better to use an animated sprite. Without knowing more about how you plan on using it, it is hard to be able to say which way is best.

  • https://www.scirra.com/manual/125/system-actions

    [quote:3u0yhhc9]Set canvas size

    Set the size of the canvas area in the page, if appearing inline to the page (i.e. a fullscreen mode is not used). If a fullscreen mode is in use, this effectively changes the size of the Window size project property, which adjusts the size of the viewport.

  • Use a second variable. In the event that you want to repeat, have it set a variable for your sound. Then launch your sound with a separate event that triggers once on the new variable.

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oosyrag

Member since 20 Feb, 2013

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