I can connect 2 players to a room if they're on the same network, but if I transfer the game or use remote preview, it seems to not "join" the room. Is this common? I'm joining the signalling server, once thats done, it logs in with an alias (both of which work), then it lists the games and # of players (which works on both machines), and then when I click join, it seems like it joins (it says "connected to <gamename>"), but then it seems the players are kicked immediately.
Not sure where to go...