oosyrag's Recent Forum Activity

  • Request a project file with AJAX plugin.

    Ajax 'On completed' condition (or 'wait for previous action to complete' action), dictionary load ajax.lastdata.

  • Function:

    TileAtOffset(x0,y0,dx,dy)

    Return Tilemap.tileat(tilemap.positiontotilex(x0)+dx,tilemap.positiontotiley(y0)+dy)

    Where x0 and y0 are your original coordinates in pixels (mouse.x,y or player.x,y) and dx and dy is the offset in tile index, which can be any integer -1, 0, 1, 2, ect.

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  • tilemap.tileat(positiontotilex(player.x),position.tiley(player.y)) will get you the tile id at the player's current position.

    If you change that to positiontotilex(player.x)+1 or -1, that will get you right and left, while positiontotileY(player.y)+1 and -1 get you below and above (I think? if tiles increment right and down).

    Check the tile contents on key pressed, before moving. If it's a valid move, then move, otherwise, do whatever else.

  • Google is a lot more complicated than just reading the tags inside your page. Content and user behavior during a user's stay on a website are tracked too. It doesn't matter if it's one page or multiple pages, the important thing is that the crawlers can read the contents and links of your page, which they can't, so it's not just a matter of each layout on it's own page. You want text to be text in html, and not text like games to be embedded.

    If you're not familiar with html and css and are set on working this way, then do with what you've got. On the other hand, having a fully working mockup would make it very very very easy and quick for a web designer to put together the actual thing for you.

    As a compromise, I believe the contents of form elements and the html element in Construct WOULD be accessible to Google, so that could be an option.

  • Basically... don't do this. That's not to say you can't, but Construct is not known to be great at UI, while HTML and CSS are made for it. If you want a specific bit of interactivity inside your page, embed the C3 project for that part only.

  • The expression tilemap.tileat(tilemap.positiontotilex(mouse.x),tilemap.positiontotiley(mouse.y)) will return the tile number at the mouse position.

    This information can be found in the manual.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/tilemap

  • Use the timer behavior. Only allow shooting if the cooldown timer is not running. Start timer when firing.

  • Is the correct event sheet assigned in your layout properties?

  • Here's an example - dropbox.com/scl/fi/jco9wf5tpcok7vmgx9adt/csssliderbarexample.c3p

    Note that most of the elements use "background" to set the color, rather than "color".

  • What have you tried?

    You're going to need to use the load stylesheet action through the browser object to get at psuedo elements, you can't just use the set css style action for a specific object.

  • It's called a scroll bar.

    w3schools.com/howto/howto_css_custom_scrollbar.asp

  • Usually you loop through a given path in json to find what you're looking for. Then when it matches, you use that path to look up the rest of the keys you're interested in at that path.

    The most efficient way to me is to organize it so that order doesn't matter. You can have all sorts of different json files, and they can all be loaded into memory/parsed at the start of the game, so that you have access to all the data given you know the path or key/attribute you're looking for. Just imagine if all the files were "included" into your project as one file.

    I normally don't have the game modify json files, only json that is loaded into memory. Considering all the files are loaded into memory and the file that they came from is not relevant, then they don't really need to talk to each other. If you need to write back to the json file, then write whatever is relevant.

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oosyrag

Member since 20 Feb, 2013

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