Issue with sprites using bullet behavior in Construct 3

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  • Hello everyone,

    I'm having an issue with sprites using bullet behavior in Construct 3. I have created several sprites with bullet behavior that are supposed to bounce off solids. However, I've noticed that these sprites don't go straight and in order, and they get out of the line that they should follow.

    I've tried adjusting the speed and angle of the sprites, as well as the collision polygons of the solids, but the issue persists. I'm not sure what else to try at this point.

    Here's a link to my project file: link

    Has anyone else experienced this issue or have any suggestions for how to fix it? Any help would be greatly appreciated.

    Thank you!

  • Link is broken

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  • You can make bullet bounces at correct angle: dropbox.com/s/hpqmn0yuatjyhff/bllt_bounce.capx

  • Link is broken

    Correction: Please use the following link instead: link. My apologies for any confusion this may have caused.

  • You can make bullet bounces at correct angle: dropbox.com/s/hpqmn0yuatjyhff/bllt_bounce.capx

    Thank you for your response. I appreciate your effort to help, but I think my problem may have been misunderstood. My issue is not with a single bullet, but rather with multiple sprites that have bullet behavior and bounce off solids. As you can see here, after some time, some of these sprites get out of the line they should be following, and I am unsure why this is happening. If you have any insights or suggestions on how to address this issue, I would greatly appreciate it. Thank you.

  • I suspect different interval in time occur for each bullet when hit same wall. If I were you I'll just make first bullet as a "leader" so the rest would just follow that one.

    Or create laser guide like a bubble shooter: dropbox.com/s/y5hwavhtphtjwrd/shoot%20da%20bable08.capx

  • I suspect different interval in time occur for each bullet when hit same wall. If I were you I'll just make first bullet as a "leader" so the rest would just follow that one.

    Or create laser guide like a bubble shooter: dropbox.com/s/y5hwavhtphtjwrd/shoot%20da%20bable08.capx

    I understand that making the leader might work for some games , but in my case, the sprites might go in different paths as I want in my main game, that is something like Brick Breaker, the bricks to break after being hit several time. Is there any other solution you can suggest?

  • Is this about splitting a ball into several clones? You can make relatively random split angle or spread them evenly at hit point. Talking about hit point, you can make first ball's hit position as interpolate reference for other ball to reach that hit point too.

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