Thank you,
* On function 'SpawnFun'
----+ System: Repeat 10 times
-----> System: Wait LoopIndex seconds
-----> System: Create object SpriteObj on layer 0 at (SpawningPoint.X, SpawningPoint.Y), create hierarchy: False, template: ""
System: Wait LoopIndex seconds is what I was looking for.
I was Reading this thread
https://www.construct.net/en/forum/construct-3/how-do-i-8/wait-inside-forrepeat-loop-157049
One doubt: why would one use the Timer behavior over 'Wait LoopIndex seconds' for this scenario? Is it because if you want to control the time more precisely, as LoopIndex doesn't allow you to control the amount of delay precisely?
Is that correct?