fedca's Recent Forum Activity

  • I am not a fan of the every tick condition even existing. Every event is evaluated every tick unless it's a trigger so adding or removing every tick literally does nothing.

    This sometimes tricks people that hear the advice "avoid running events every tick" to think that just not using that condition would improve performance.

  • "Add subfolder" should immediately focus the rename on the newly created folder. This would be better UX and would also be in line with creating a folder in the project bar or creating a new layer.

  • Seems like the index is tied to all children not only the children of that objectType. There also doesn't seem to be a way to know which one is which aside from trying each one.

  • Though if you have need for this a lot, it sounds a bit like a programming style issue, where instead of having the same events again for multiple objects you could use families or instance variables

  • Select the events and press r

  • set webGPU to no in the project setting to show webGL only effects

  • you can disable it with alt, which can be handy when you want to color pick into the selected instance. (there is also a "bug", which lets you keep that state, hold alt while going into the color picker, then it stays like that)

  • I have a suggestion that isn't directly connected to the Instance Bar, but made more obvious by it. I would assume most user will have the instance bar as a tab of another bar, i.e. like this:

    here the Instance bar is a tab you can switch to from the properties bar. The way the tabs are positioned has two downsides:

    • Redundancy with the header, leading to wasted vertical space.
    • They are positioned below, which goes against common conventions, making it less intuitive.

    My suggestion is this, here the tabs are positioned on top and replace the header:

  • For me it does ask if I want to close if there are any unsaved changes to the project.

  • You need to set Enable webGPU to no in the advanced project settings so webGL only effects show up.

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  • right I guess loading tmx is edit-time only

  • you are using this button, right?

    and/or following this: > Load TMX: import a .tmx tilemap as used by Tiled. All the tiles in the object are replaced with tile data from the TMX file. In Construct a Tilemap object represents a single layer of tiles, so if the TMX file has multiple layers you will be asked which layer to import. To import all layers, create a different tilemap object for each layer and import them separately. The tileset image can also be replaced by choosing a new image file. Note you can also drag-and-drop individual .tmx files, image files, and .zip files of both, in to the Tilemap Bar. This opens the load TMX dialog with all relevant fields already filled in, so you only need to press OK.

    I haven't tested it recently though and I also don't have a tmx file to test rn.

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fedca

Member since 6 Jul, 2017

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