fedca's Recent Forum Activity

  • If you are on the Construct Community Discord there is a great example project for this by Abho

  • The memory management actions of the object called system (the little gear icon that's always on any project):

    documentation, scroll down to memory management: https://www.construct.net/en/make-games/manuals/construct-3/system-reference/system-actions

    or maybe I am misunderstanding your question

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • the system object has pre-loading actions

    This does not work well as you want 50% on the slider to somewhat be perceived as half as loud, this is why the exponential formula that has been posted multiple times works better.

  • Take a look at the persist behavior

    I don't understand how you can create a slider with the db range -infinity to 0, how can the user lower it to half as loud (-10db) if the slider also has to linearly go to -infinity as than -10 would be almost no change to the slider?

    So you need to remap the range in some way to get a usable slider.

    Using 10 ^ (decibel / 33) and 33 * log10(interval) gives me the range of 0-1 and feels like I can set volume in a intuitive manner.

    But maybe I am missing something.

  • you can use a local variable to which you add 2 every iteration.

    alternatively use loopindex*2 when checking

  • create the specific object and then in a sub-event pick last created familyObject

  • I am not a fan of the every tick condition even existing. Every event is evaluated every tick unless it's a trigger so adding or removing every tick literally does nothing.

    This sometimes tricks people that hear the advice "avoid running events every tick" to think that just not using that condition would improve performance.

  • "Add subfolder" should immediately focus the rename on the newly created folder. This would be better UX and would also be in line with creating a folder in the project bar or creating a new layer.

  • Seems like the index is tied to all children not only the children of that objectType. There also doesn't seem to be a way to know which one is which aside from trying each one.

  • Though if you have need for this a lot, it sounds a bit like a programming style issue, where instead of having the same events again for multiple objects you could use families or instance variables

fedca's avatar

fedca

Member since 6 Jul, 2017

Twitter
fedca has 63 followers

Trophy Case

  • 7-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Viral Game One of your games has over 100,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x217
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x32
    Lightning Draw First person to up-vote a new Construct 3 release
  • x28
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

22/44
How to earn trophies