I'm struggling to figure out how to move my character at the exact angle of the gamepad joystick using any of the movement options in C3. I'm currently using 8 Direction but it only simulates at up, down, left, or right. Which doesn't support joystick angles very well. I can force the joystick to only move in those cardinal directions but then the joystick feels weird and unresponsive.
Is there a way to fix this? I've tried MoveTo and Custom movement but none of do all the things I want. I need the movement to handle acceleration, decelleration, and collision detection at a minimum. But the sliding of 8 Direction is a massive bonus.
If no one can think of anything then please add a thumbs up to my suggestion:
github.com/Scirra/Construct-feature-requests/issues/493, which is to add "Simulate at angle" to 8 Direction movement.