fedca's Recent Forum Activity

  • looks a bit like z fighting, maybe set the shadow layer z elevation to 0.01 or so

  • It's not escaped correctly for expressions. (you'd need double quotes)

    Why don't you ajax request a project file and load it into the array object?

    Or to not need to escape it you could paste this into a string variables initial value and load that string variable into the array object.

  • github.com/nwjs/nw.js/issues/8090

    this was the error I got, so has already been reported

  • yea windows defender also quarantines exports with newer nwjs versions for me

    I'm just sticking to 0.71 for now

  • web.dev/customize-install

    Seems to be possible via js, haven't tried it yet tho

  • move-to can be moved along paths made with the timeline and these timeline path can have bezier curves.

    editor.construct.net official example project

  • I think this part of the documentation explains it:

    -you need to use regenerate obstacle map after adding an obstacle

    -the obstacle map is not per instance

  • It would be really weird to have to buy both versions as you are already paying for 99% of Animates features if you are subscribed to C3.

    It also would be bad UX to have to switch between almost identical software depending on what features you need and there wouldn't be a version where you actually can do all in one. Also because of the removal of features it's even worse, let's say I want to bake a trail from the 3rd party addon Trail Renderer, would be impossible afaik.

    It's especially weird as the removal of the features is purely artificial.

    I also don't think that adding that feature to c3 would make less people buy Animate, maybe it would mean more people buy c3 instead of animate tho, as now there is a version that actually does it all.

    I don't think it's a good deal to make people buy a second identical house with a refrigerator if they want a refrigerator in their house. Obvious hyperbole, but I think it's clear what I mean.

  • For example to bake an animation or particle effect to a png sequence and re-import it. This would be useful to simplify or make certain animations more performant in game dev.

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  • instead of using system timescale create a family (or multiple families) of all objects that should be paused and use set object timescale.

    This way only some object will be paused and system timescale etc. works normally.

  • I'm not sure I understand it exactly, but Skymen made this addon that allows the object to always use the image of another object:

    construct.net/en/make-games/addons/933/empty-shell

    so you can basically set a source object and the empty shell will copy from it

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fedca

Member since 6 Jul, 2017

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