KZR's Recent Forum Activity

  • nice! a bugfix

    when you get around tackling the tilemap issues, I noticed that solid tiled backgrounds freak out objects with the sonic physics behavior, namely they warp the object into a NaN XY position and there is no coming back after that, because if XY coords are not a number, gravity and other forces fail to kick in.

  • Has anyone implemented mode 7 successfully? I've tried the effect in combination with rex's plugins but the image distorts a lot and i don't seem to get the parameters right. Help!

  • I found the source of the problem. The effect only works on sprites, and I was using tiled backgrounds.

  • I'm having a problem here. I copied the events and effect parameters from your latest example, but I get messed up graphics.

    in normal 2D it looks like this

    But with the effect enabled, it looks like...

    Don't mind about collisions, I was just trying to set the parameters for the cube effect but I don't seem to get it right...

    The NW.js preview looks similar or worse

  • +1 I can't ship a game with a saved state, I could change the name of the save slot, but the old data from the other slot(s) is still there

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  • same here, the action exists in a chain of others that execute correctly, but the keypress does not seem to be taken into account.

  • how about scaling the layer up?

  • right click on the tilemap palette, and choose the desired zoom level

  • have you updated your C2 lately? this feature is in since over an year

  • +1

    rotate 9-patch please

  • same here, using all the latest versions of C2 and NW

  • hey it's been a while since the last update, how's it going?

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KZR

Member since 14 Feb, 2013

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