KZR's Forum Posts

  • nice! a bugfix

    when you get around tackling the tilemap issues, I noticed that solid tiled backgrounds freak out objects with the sonic physics behavior, namely they warp the object into a NaN XY position and there is no coming back after that, because if XY coords are not a number, gravity and other forces fail to kick in.

  • Has anyone implemented mode 7 successfully? I've tried the effect in combination with rex's plugins but the image distorts a lot and i don't seem to get the parameters right. Help!

  • I found the source of the problem. The effect only works on sprites, and I was using tiled backgrounds.

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  • I'm having a problem here. I copied the events and effect parameters from your latest example, but I get messed up graphics.

    in normal 2D it looks like this

    But with the effect enabled, it looks like...

    Don't mind about collisions, I was just trying to set the parameters for the cube effect but I don't seem to get it right...

    The NW.js preview looks similar or worse

  • +1 I can't ship a game with a saved state, I could change the name of the save slot, but the old data from the other slot(s) is still there

  • same here, the action exists in a chain of others that execute correctly, but the keypress does not seem to be taken into account.

  • how about scaling the layer up?

  • right click on the tilemap palette, and choose the desired zoom level

  • have you updated your C2 lately? this feature is in since over an year

  • +1

    rotate 9-patch please

  • same here, using all the latest versions of C2 and NW

  • hey it's been a while since the last update, how's it going?

  • up until this date, the problem remains. I have it since months, and update C2 regularly

  • the point is not placing thousands of objects in a layout. you guys are focusing on the wrong point here,

    WebGL effects and particle effects are not useful to all, and are also potential sources of performance loss. Should we cut those out of Construct 2 by the next release?

    The point here is to make it easier to place multiple instances of a single object just by clicking on the layout.

    I hope I made myself clear now. jeez...

  • You mean kinda how GameMaker have it what object is active it keeps placing an instance of itself where ever you click until you deselect the object. I take it.

    Finally, someone who gets it! I keep reading the most absurd things. I know about ctrl-drag and copy-paste and that has been working for ages, but it's not as simple nor as fast as clicking

    The engine from where the picture was taken was showing hundreds of objects on screen, rendering only on software mode and still keeping FPS >= 30. So please don't say silly stuff like the game will not run, we're not programming for the Atari 2600 here