KZR's Forum Posts

  • sounds good, and awesomely easy... as a C2 noob i never thought of that :p thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Edit:

    Edited the topic in order to be able to share my experiments, also to explain better what is the point of it.

    OP:

    Hi all

    basically, i would like to have a state machine behavior, where i could use different event sheets as states for one object.

    for example:

    Object is called "Example"

    First state would be an event sheet of the same name, or even "Example-Main"

    this sheet runs a few actions, and one event would trigger a state change, requiring another event sheet.

    The object would invisibly change its actions to the ones contained in the new sheet, again with the possibility of changing to another state if a certain condition is met.

    Is this feasible?

  • Can someone re-up? the link is broken and this is an awesome add-on.

    machine states are very powerful to create behaviors in "pages", to which you can change at will. I have worked about 2 years with a game engine that was based on a state machine, and i found that very good to keep your program's logic easily understandable.