PSyCHoHaMSTeRza's Recent Forum Activity

  • Hi everyone.

    The new and improved demo is out. It now supports save games, has some visual improvements and the first part of the story.

    construct.net/en/forum/construct-3/your-construct-creations-9/latency-demo-out-148281

  • Hi guys. I finally have a demo of my game Latency up and running. Three of the 8 levels are unlocked for you to play. There might be some bugs (I know there is a slight visual bug on level 3, I'm working on it) but it is definitely playable.

    I'm trying to add a story element to it as well, but the story doesn't get spoiled in the demo.

    Have a go and tell me what you think! Please share it with your friends if you think it deserves to be shared.

    https://psychoza.itch.io/latency

    You can also like my Facebook page if you want to be updated.

    https://www.facebook.com/psychozastudios/

    Tagged:

  • Hi all!

    Let's say I have multiple levels in my game. I have one event sheet that controls the basic code for every level (controls, AI, etc) called Game-Events. I also have level specific events that I have in a separate sheet (eg special enemies) that is called Level-x-Events

    Which is better, assigning the Game-Events sheet to the layout, and then including the Level-x-Events, or assigning the Level-x-Events and including the Game-Events?

    Is there a difference in performance?

    Thank you!

  • Thanks, I am going to implement this.

    For anyone else using this with a custom spritefont (I made mine with this https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038), firstly, make sure you colour fill the < symbol and you erase the > symbol, also make sure the character set in the spritefont properties match the character set you used to export your spritefont, otherwise the blinking cursor won't work.

  • Nice concept and style. I can imagine adding more commands and needed actions on more complicated levels. I also _wonder_ if having an 'up' arrow for older commands would feel good or if it's better to type out each command every time.

    Option for more 'advanced' players or more complicated levels to allow multiple commands on one line with ',' representing a fixed delay? e.g. north,,,,east,,north,,,south Just some thoughts, looking forward to the next iteration.

    Hi

    Yeah I also think that I might add more commands, such as manipulators for the speed, or perhaps even a "pick up" command.

    Regarding the up arrow thing, I'm not sure I will do that. I want to elicit that slight feeling of panic when a player approaches a wall and misspells a command. That's one of the reasons I didn't abbreviate the commands (N, S, E, W, for example).

    Multiple commands might come in later, perhaps as a separate game mode, but not part of the main game.

    Thanks for the suggestions!

  • I loved your game. Let me say that again. I LOVE your game.

    The basic mechanic is very good, the concept is awesome. I love the aesthetics too, very appropriate and accurate.

    I agree with dop2000 that there are some interface problems, but they're definitely easy to solve. I disagree in terms of difficulty, since I found it quite easy. But I understand in a full game you would gradually increase the difficulty.

    Overall, it's a very cool game and I'd definitely play it. There is some improvement needed to make it a viable product. I could help you on private if you want, since I'm a professional game designer with around 15 years in the industry and I might have some valuable tips to share.

    Well done!

    Cheers!

    Hi

    I would love some tips. I have limited time to work on the game, but this is the best prototype I've managed to make so far, so I would like to finish it. Please feel free to add me on Discord: PSyCHoHaMSTeRza#9687

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  • It was difficult, but fun!

    I really suggest you replace the text box with spritefont, it will look and work much better, as I told you in another post. Also, since this is supposed to be an old terminal, you shouldn't be able to select text, use copy/paste etc.

    Thanks! Yeah the text box is kind of a placeholder. It also doesn't warp well with the bulge effect. I mainly used it because I really like that font. Once I manage to replicate it into a spritefont I will change it, because I find the default spritefont kind of ugly...

  • Hi guys. So, I made a game and I would like some feedback. It only has one level at the moment, but depending on the feedback I could make more.

    Here is a link to the game, it's called Latency:

    https://latencygame.netlify.com/

    When you are done playing, could I also ask you to fill in this survey, if it is not too much trouble?

    https://drive.google.com/open?id=1O6osyvKm5cePxZvULi9B_u9Oq9HBHiN24r-7PX4Be5U

    Thank you so much everyone.

  • Hi guys

    I am using Construct 3.

    So, I want to make my text input look like a console or terminal. More specifically, I want a blinking cursor in it.

    This website has a good example of what I am looking for.

    blog.carbonfive.com/2015/01/07/vintage-terminal-effect-in-css3

    Though I will also be happy with a blinking underscore.

    I know a little bit about CSS (already changed the font, colour and background of the text input how I like it), but it's the classes and ID's and stuff that mess me around here. I don't know how to use them in C3 because I can only change Properties and Values.

    All I want is the blinking cursor that moves along as I type.

    Thank you in advance!

  • This is the first ever game I made to completion and managed to publish. I know it can be improved a lot, but this is my baby. Care to give it a go?

    play.google.com/store/apps/details

  • There is a live chat example you can look at.

  • Okay great, thanks!

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PSyCHoHaMSTeRza

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