PSyCHoHaMSTeRza's Recent Forum Activity

  • C3 has a built in plugin for admob, doesn't it? Just double click on the layout, scroll down to the "Monetization" category and add the admob plugin.

  • Hi, I took a look at your code; here are a few suggestions that you might want to consider:

    1) Instead of spawning objects you could use a tilemap and change the tiles to when you click. This would only be a suitable option if you don't intend to animate placed objects (you can animate tiles, but it is fiddly to set up and kills your framerate).

    2) Your code in each object group is essentially the same - you could replace all of these with a single function and instead of having the booleans plantWheat, plantCorn etc just have a single global string variable "plantObject" that you set to the object type. C3 has the very cool action "create object by name", so you can pass plantObject in order to spawn the correct object type.

    3) Alternatively, rather than having individual shop objects and placed objects you could have one shop object and one placed object, and have the different types as separate animations. This would reduce your object count and also allow you to simplify the code.

    Hope that helps

    This actually helps a lot! The thought of functions did cross my mind, but because I didn't know about the spawn by name thing, I didn't think it would work so well. I'm still very new to this, so thanks for the advice!

  • Also, your link is bust - copy and paste automatically contracts the link (notice the ellipsis towards the end) - you'll need to post the full link and add a space either side of the periods to stop it contracting again.

    Thanks for the tip about the link. I added the spaces before and after the periods.

    Okay, I will try the family thing, thanks. I didn't think about that. Though I do think that having an "any" option would be kind of useful, don't you think?

  • Hi folks. So I am trying to make a city building game. I already got the grid system in place, and the buildings menu. Now, I want to make so that I can't build when there is something else in the way. You know, like when you try to build something in Sim City or Age of Empires, but if something else is in the way it has like a red overlay?

    I know it should have something to do with "mouse over object", but in the even system it requires me to select a specific object. I want my overlay thingy to happen when I mouse over ANY object. Or do I really need to make an event for each and every object in my game?

    BONUS POINTS. Any other advice to make this part of my script better, before I add more buildings? Here is the c3p.

    drive . google . com/open?id=0B4VhsizTyhDHSDNoblpqbW9TTmM

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  • people may be very un willing to download an aok when you have shown no screenshots at all and are a brand new forum user with this being your only post. Far better idea if you upload to scirra arcade. mobile touch controls will still work on the arcade and you will get more people test it.

    Ah okay. I uploaded it to the arcade.

    Mozzie in the Rain

  • Hi folks. So, I have been dabbling in game design for a few years now, but I have never actually finished anything. This is the first game that I can say is in a playable state. It's a mobile game, it needs the accelerometer.

    I made the sprites in Marmoset Hexels. The rain sound effect is from Zapsplat.com

    Please let me know what you guys think.

    EDIT:

    I found out that the accelerometer works in the Scirra arcade. So you guys can play it there.

    scirra.com/arcade/other-gam ... rain-18797

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PSyCHoHaMSTeRza

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