anty21ro's Recent Forum Activity

  • If I remember, in the examples folder of c2, is a capx that does what you need.

  • Well, yeah, it doesn't work properly . Thanks you again for your help !

  • On key down "space" --> Set anim to "pre-jump"

    On anim "pre-jump" finished --> Similate platform pressing jump

    I don't now if this will work, but try it.

  • I think this should work:

    Player On jump

    (Sub-Event)Player platform is moving --> Set animation to "this"

    (Sub-Event)Player platform is not moving --> Set animation to "that"

    Same for On landed, if you want to have different animations (Idle, Run)

  • Thanks a lot Asmodean , your example works fine !

    I forgot to mention that I want to control the water movement with a lever, so I can make it go up or down. I've done this myself but the issue now, is, that the system you've created doesn't match with this.

    Please take a look. Move the player over the lever and press E to activate the water movement so you can see what I mean.

    Link:

    https://www.dropbox.com/s/xrkf0df3nukyi ... .capx?dl=0

  • The example looks good . Could you fix the link of the .capx , it does not work ?

  • Asmodean You tried this and it worked for you ? It doesn't for me .

    Is it possible to somehow force the box (when is, lets say, 200 (or more) pixels Y distance from the surface of the water) to move up until is reaches the surface of the water, and stay there ? This is for when I push the box and falls in the water.

  • Another way of doing this, if you dont want to use groups, is to create a family where you put those 3 buttons and you can enable/disable collision. This is how I've done and it works fine.

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  • If I disable it ... than I wont be able to push the box while in the water. And if the box is already in the water, kn the bottom, it wont go up to the surface.

  • Hi. I want to make "BoxMovable" to float on the water using the platform behavior, if possible, because I need it when player is pushing the box.

    When the box is falling from a distance in the water, I want it when is overlapping the water, wait 1 second, and then go up until it reaches the surface of the water and stay there, and activate the sine behavior (for floating effect).

    I want that the player, when is in the water, to be able to push the box on X axis, too. Any tips ? I've tried some things but didn't worked. I hope that someone will modify this .capx for me, thanks!

    Here is the link:

    https://www.dropbox.com/s/604lcrx7g79kr ... .capx?dl=0

    P.S. I don't want to use the physics behavior.

  • Wow, hostage , the effects look great !

  • Maybe you could try this ?

    On animation combo1 finished >> play animation attack1

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anty21ro

Member since 9 Feb, 2013

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