imhotep22's Recent Forum Activity

  • I don't suggest using UID's to pick unique instances, because if you destroy objects the UID changes. You can add an instance variable to your family and every time you create object from it increment it by 1, then pick the instances with that ID.

  • You can copy paste the canvas tag from the generated index.html to your index.html ( also you need to put all the java script files into your website server). But you need to have some programing knowledge with how html 5,css 3 and javascript works.

    Also this forum side is for construct 2, not construct 3.

  • If you are making it for the mobile I suggest you just totally skip the effect, of your device will die out of lag. I don't knot if saw Ashley bunny test, but the mobiles ware unable to handle more then 250 objects on screen because they started to lag. Particles are bit more efficient then sprites but still it will cause ton of lag.

  • You can use set angle in the 8-direction behavior settings to set the rotaion speed, if its set to 360 it will rotate instantly.

  • I do a little bit of planning on the start. Usually during the development or during testing I get new ideas, then I go back to the events and layouts of the game so I implement the new features or I remove some which look useless.

  • Only the initial size matters, tiled background will just copy paste the object as you stretch it. But if you are using sprite and stretching it that can make some problem's.

    Making the initial size of the object smaller will always improve performance, also making the tiled background size on power of 2( 4,8,16,32,64,128,256 etc) size will make it even more efficient, so if you have some lag ussies try setting the size to 256 then 128 and compare the difference.

  • You can measure the distance between the player and the wall, and set the light width to it, so it does not move outside the wall.

  • You can reduce the number of circles that spin around, and reduce the particles per second to improve the performance.

  • Here are few tutorial that can help you out, but they are not easy nor simple. first one is made with an plugin, second one with uses MySQL and php, and the third uses web storage.

    https://www.scirra.com/tutorials/4839/c ... -php-mysql

    https://www.scirra.com/tutorials/1465/l ... gin/page-2

    https://www.scirra.com/tutorials/448/ar ... high-score

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  • Great idea, it does look like a maze, top down maze sounds okay. Thanks for the suggestion ill consider it.

  • You didn't had to create the same topic 4 times on the forum, you can ask all your questions in one topic, making spam is forbidden and bannable.

    Also people here can help you make the game, but not make the game for you. If you want help with certain things you are stuck you need to give more details on the things you are working, how much events you have etc etc. You cant just ask for full working capx and except people to make the game you.

  • How do you call the audio files in the event sheet, are you testing on PC or mobile?Probably some of the events that you trigger messes around the sound.

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imhotep22

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