Hi, is there any tips or limitations regarding background art? For example, in another game engine, there was a limitation where an "actor" or object who's size was over 2048x2048 pixels caused tremendous lag or errors.
I have just stretched an tiled, background object to nearly 5,000 pixels(the tiled sprite is 383x287 itself, which, is getting treated like a 512x512 sprite if computations stuff is universal). I noticed when I play my game, some kind of "lag" will strike, and the touchscreen buttons become unresponsive if I hit two. I'm trying to pin down the cause of this "lag" or error, and I'm thinking it could be that object I mentioned, (or it could just be the large size of all the sprites causing slowdowns in computations, if so, I might have to cut down all the sprite sizes in half, but that will take at least an hour even with batch conversion, so I will strike down the quicker to observe possibility first.)
Thanks in advance for any help.