I am making a top down game, where the player moves the character using the mouse, the movement is calculated using the patch finding behavior. I want to implement a slippery floor (tiled background), when the player is on this floor, he is suppose to slide a bit before coming to a full stop in the direction he is moving, to make the game move difficult.
I tried many ways to implement this using the path finding behavior, but I can't seem to get it right so far, can any one help me or give me an idea how to implement this slippery effect?