imhotep22's Recent Forum Activity

  • Glad to help, good luck with your game

  • You can make it possible using particles and effects. I'm not sure how effective it will be performance wise, it will use GPU memory more then average effects or sprites would.

  • Hay guys, I've been working on a game and now its around 80% finished so I'm planning to publish it soon. The idea of the game is you have a player and you move him with the mouse, the background consists of grass(green) and rock(red) if the player touches the rock(red) the player dies, so Basically you have to navigate the player on the grass without touching the rock.

    The game is top down, but not a shooter because you don't shot at anything, can you guys suggest ideas how to categorise my game. So far I was thinking something like top down escape, but I'm open to ideas.

    Here are some screen shots.

  • You can use instance variable also, its does not matter really.

    If you hold a button for the attack to happen, for example lets say key f on the keyboard and it takes 3 seconds to charge. You will have to add keyboard object in your project, after that in the event system add a condition on key f hold, as action add wait 1 sec, add 1 to instance variable (which is 0 on start, lets call it combo).

    Now for the attack it self, add a condition combo => 3, *** action add your animation and the attack you want to happen, and reset the combo to 0.

    You will also need a Boolean condition on the charging event, so when the combo attack is getting executed the charging with stop.

  • Add a local variable to the player sprite, and each time he makes a successful hit increment it by 1. if he misses reset it to 0. When it reaches 3 add an event which will trigger your combo attack.

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  • You should use minify when you want to publish your game. minifying makes it almost impossible to revenge engineer it.

  • No, I mean give my the capx file without the plugins, just the sprite click thing, then when I change it, you can just paste the plugins back.

  • You can use the file chooser to allow the player to upload the sound. After that you can use the audio file to play it.

    its bit complicated then that thought, because you will need to find a way to know the music name in order to run it.

  • Can you send me a none plugin version. I cannot open it like this because I don't have the plugins installed.

  • I'll have a look, all make it by tomorrow.

  • You can use the event condition pick bottom/top to check if the object is on top of the z-layer.

  • You are using same event twice, the second one will get triggered because the first one overwrites it.

    You need to add extra conditions to prevent it from happening, you can add invisible objects on the menu and check if the player touched them instead the menu itself.

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imhotep22

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