imhotep22's Recent Forum Activity

  • Then export the game as html 5, and put all the exported files into your website hosting space.

  • They are saved in the browser local storage, its inaccessible on its own for security reasons. You will have to use the local storage plugin to delete them.

    read this https://www.scirra.com/tutorials/526/ho ... -savegames

  • Well it all depends on what mobile device are you using. You will have to figure it out, keep reducing the size of the image until it stops crashing. The smaller the smother the performance will be.

  • Unpack the capx file with WinRAR or some other software to the smaller capoj files, then open the capoj file with notepad++ or any other software which allows you to edit XML, then search for the plugin tag with the name you want to delete, and remove it.

    You need to know how XML works thought, otherwise you can ruin the whole construct file.

  • Hay guys, I am working on a game, I've done all the level's and other event coding, but now I want the player to be able to save its progress using an array. I tried messing around with local storage and I was able to save and load normal variables, but every time I try to save array as json I get stuck.

    Can anyone help me how to save and load array with local storage, It would help me a lot if someone made 2-3 event example.

  • yeah 2000x1000 px is probably to large for mobile to handle, change the image with a smaller one and test if its crashing.

  • What is the size of the new images? if they are to big it might cause problems on the phone.

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  • well another solution would be having an animation, that changes them slowly. And you start the animation on the click.

  • Add an event with on key held down, and every one sec condition, and a global variable called strength = 0, increment the strength by 150 in the event.

    Then add another condition on key released, and as action set the jump length to the global variable strength, and reset strength back to 0.

  • I do not know how you planed your events, but if you use sprite for the player, try reducing the collision polygons a bit, until the sprite perfectly snaps in the background.

  • What exactly you want to do? Make the player touch the wall perfectly, or make the player stay a few pixel's away from the wall?

  • Add an instance variable to the family as id, then set id to 1 to the 12 enemies you want to fallow the player, in the fallow event add another condition enemy.id == 1.

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imhotep22

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