imhotep22's Recent Forum Activity

  • That's pretty complicated to pull off, you can safe the current time of the game to a global variable which you will keep on local storage, when the player starts the game again check the current time and compare it with the one stored in the local storage and make a substract function. See this on how to get the current time.

    https://www.scirra.com/tutorials/940/ho ... -a-project

  • Weird I thought you forgot to add the plugin, but if it works fine on browser and not on the arcade, it probably has to do something with the arcade export option, maybe its a bug, you can report it here.

  • You need to add the browser plugin to your game first.

    Then on button click, as action do browser -> go to url, and put your youtube link there.

  • Cool game, would be nice If you add more level's, and different weapons to use.

  • You can just use every 10 sec system expression, no need to complicate with timers, and other variables.

    Also the new enemies that spawn will always have the default speed of the object, so you will have to add an action to change the speed as soon as the new object is created, this change will only effect the visible bullets on the screen, as soon as the bullet is destroyed its speed will be set to default.

  • You can check if the aim sprite is visible on screen( size and position expression), if its not move it a few pixel's back and disable its movement. When its back on the screen enable the 8-movement.

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  • Solved, I manage to fix it by saving the array as array.asJson.

  • I use https://byet.host to host my websites.

    I haven't used wix much, but I think its only for making easy websites.

  • Well you can add a sub event to check if the next word is same as the previous one, and if it is just recall the function or the event to change it. You will also need to keep a temp variable where you will keep the last generated word.

    It will be harder to implement it like that, I suggest using a function to call the word generator.

  • Use the choose system expression 10 times. and it will generate a random string of words.

    Example: global variable string add to choose("A","B","C") repeat 10 times.

  • Bump

  • Make something like this. Add a global variable called DOT set it to 0 on start, when you hit the enemy with the laser set the DOT to 1, then add an event that says system.DOT == 1, as action add your DOT damage with a wait system condition, example substract 1 from health wait 1 sec, then repeat as long as you want it to last, and at the end add system.DOT = 0.

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imhotep22

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