RandomFellow's Recent Forum Activity

  • "Your goal is to fit into holes"? I hope this game is rated D for Dirty!

    Nah, but seriously. I am diggin' your visual style with a bulldozer! Picking your rocket/trail is one of those simple additions that makes me all giggly inside.

  • Depending on what effect you're going for, physics behaviors work equally well. Plus, you don't have to worry about what direction it's moving to make it look like it's falling.

    The only problems you might run into is their collisions with other physics objects/solids and the unpredictability once they hit things.

  • <center><img src="http://i174.photobucket.com/albums/w89/Popowigeon/logo03.png~original" border="0" />

    Steampunk Giants is a fast-paced side scrolling shooter I've been toying with for awhile as an excuse to practice with Construct2. The concept can pretty much be summed up by one sentence: any problem can be solved by shooting it. Lots of enemies mean lots of explosions.

    As of now, I've got the player controls working pretty well and some of the more basic enemy AI working as well. I'm currently working on making some interesting enemies (both in visuals and gameplay terms), so I thought I'd post a few sketches I did for ideas so far. I'm going for a goofy cartoonish design, something similar Metal Slug and the like.

    </center>

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/concepts01.jpg~original" border="0" />

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/creeper01.gif~original" border="0" />

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/concepts03.jpg~original" border="0" />

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/concepts02.jpg~original" border="0" />

    And to show I'm not just blowing smoke up anyone's skirt, a quick ingame screen:

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/screen1_02-10-14.jpg~original" border="0" />

  • CrudeMik

    Incredibly well done! The visual style gave me tingles!

    ... also... was that a Kerbel Space Program poster in the kitchen?

  • spongehammer

    Flattery will get you everywhere.

  • Still working on Steampunk Giants...

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/screen1_02-10-14.jpg~original" border="0" />

    Great. Now you're responsible for me knowing what Iconoclasts is...

  • You don't necessarily need to have a lot of objects to control the camera at least. I use one generic sprite I call "focusSprite" and just change it's position depending what's going on in the scene. Then, just destroy it when the scene is over. That way, things won't get over cluttered with extra objects and make it easier to work on more cut scenes along the way.

    I haven't messed with anything but arrays so far, but they're what you want. They're basically databases in Construct2, the way I understand...

  • Once again, C-7 is beats me to the punch with that big, juicy brain.

    Try playing around with multiple Scroll to objects, too. You can get some interesting effects, like zooms and such. When you have multiple scroll to objects, the game tries to average the camera position between the two so both objects are in view. So, with a combination of other tricks, you can create some really unique camera movements.

  • I have to admit, you had me at the title screen.

    I've no idea what this game is going to be like, but I already have lil' pixelated stars in my eyes because of it.

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  • valdarko

    Oh, God! Not in the face!

    I swear, every time I see your work I feel half impressed and half depressed. How dare you play with my emotions!

    Are you still sticking with that wavy water effect you were working with awhile ago?

  • valdarko

    Those screens are equal measure adorable and beautifully done.

    ... we are now enemies.

  • Missile Command also had the lines showing the enemy missile trajectories which helped the player figure out the best place to land a hit. The fact that yours doesn't adds to the challenge, definitely in a good way I think.

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RandomFellow

Member since 2 Feb, 2013

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