Missle Command

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In this game you will command the character by voice command.
  • Made this missle commander clone from back in the atari days, it was a bit of a test to check the scirra arcade highscore system.

    It works ^_^

    Missle Command in the Arcade

    Enjoy

  • Nicely done! Took me a minute to get used to the slower moving missiles, but the controls were tight and easy to use. The difficulty ramps up a bit slowly, but it gives the player plenty of time to get used to the game before getting down to business.

    The only nit pick I have is that you might want to turn the volume on the sound effect you have for the missiles firing. You end up hearing it a lot with how often you fire missiles and it started to get on my nerves after awhile.

  • RandomFellow

    Haha, yeah, that slowness effect was actually in the original game too, but there you had to move a cursor over the screen with a joystick aswell hehe.

    I updated the game, decreased the audio volume on the missles launch and reduced the ones on the building explode too.

    Thanks for the feedback :)

  • lennaert, good game! Works great.

    The first level, I played by using as few missiles as possible. The second level involved constant missiles flying and exploding, just because I could. ;)

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  • Missile Command also had the lines showing the enemy missile trajectories which helped the player figure out the best place to land a hit. The fact that yours doesn't adds to the challenge, definitely in a good way I think.

  • lennaert, good game! Works great.

    The first level, I played by using as few missiles as possible. The second level involved constant missiles flying and exploding, just because I could. ;)

    :D haha, thanks, there is a missle limit usage though, aount of missle in a ceratain time frame determined by the amount of buildings you have left. Effectivly, the les buildings you have, the less missle able to fly around in the same time :P

    Missile Command also had the lines showing the enemy missile trajectories which helped the player figure out the best place to land a hit. The fact that yours doesn't adds to the challenge, definitely in a good way I think.

    So true :D   initially I had added a smoke trail behind the particles which faded ...but it really clogged the screen and decreased a certain crisp effect I had going   xD

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