beguinner's Recent Forum Activity

  • very nice, thanks. do you think it's possible to draw zigzag lines without releasing the mouse button?

  • How can I create a line while dragging with the mouse?

  • Myabe I should try with creating a series of limited revolute joints, what do you think?

  • When an object falls down on a platform I want the platform to bend down like it's elastic. How would you do that?

  • thanks!

  • I can't find the color vignette fx originally created by chrisbrobs.

  • do you know any good Asteroids clone either for pc or for mobile? I want to find some graphics inspiration for my personal Asteroids clone.

  • So I wanted to pin an object to another one but with a slight delay. The problem is when object1 stops moving, object2 stops a few pixel away because I delayed the pin with a wait action but I want object2 to stop exactly at the same location of object1. Anyone knows how to do this?

  • Pin a rotating sprite to an invisible bullet.

    looks like this is the only viable option.

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  • > I tried but the object no longer moves towards the moving target I set with the option set angle towards position. It's like setting off the angle option conflicts with the action set-angle-towards-position.

    >

    Oh right, you'll have to use the bullet's Set Angle of Motion instead.

    Since you can't use the specific Set angle Towards Position action, you can just use this when setting the angle of motion.

    angle(x1, y1, x2, y2)[/code:2767oukj].
    Replace the first set of X and Y with your bullet's position and the second set with your target's position.
    

    I tried but I get the same result as before.

  • Turn off "set angle" in the bullet behavior properties. Normally that just makes bullet objects automatically point in the direction of their natural angle of motion, but forcing it to rotate makes it fly in circles.

    I tried but the object no longer moves towards the moving target I set with the option set angle towards position. It's like setting off the angle option conflicts with the action set-angle-towards-position.

  • When I use the bullet behavior in conjunction with the rotate behavior I have sprites rotating not on their origin point but in circles. How do I make an object move like a bullet but rotating on its center along the way?

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beguinner

Member since 16 May, 2017

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