RamPackWobble's Recent Forum Activity

  • "If one asks a question, one's not yet ready for the answer".

    Why not ?

    (sorry I couldn't resist )

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  • You mean joints in order to keep them on top?

    Yes - as LittleStain said , it would give you much more control over the stacked boxes.

  • Here is an example using an alpha mapped sprite to cast (?) a glint on a chosen coin

  • Are you only trying to highlight certain objects - something along the lines of "choose this one ?" but using light ? If so another option would be to just have the sprite with an animation you can play as required ?

  • I will have a look but it will probably be Monday as "She who must be Obeyed" has plans for this weekend ....

    You are typing on a phone - that would take me hours and be 50% spelling errors (I'm not that good on a full sized keyboard) , so your lack of paragraphs will be overlooked for now. (Me mock ? Never ! )

    You "don't get the 75% off bit" - perhaps you viewed them before the sale ?

    Which reminds me - the 75% off sale ends soon, get the tutorials while they are cheap ...

  • Glad you like it - but it was using a large sprite to hide the spotlight , no problem on a PC but might need a "few coats of thought" for mobile...

  • Jjanikowski - Have you tried putting the text "hotspot" to its centre ?

  • Altered to have the very basics of left and right working. As suggested by nimos100

  • First of all, thanks for the nice comments about the tutorials. (and now with 75% off* - please look in the tutorial section. )

    Easiest answer is, "Could you break your walls up into smaller sections - this would allow the distance (of the light beams) to be calculated with more precision ?"

    Fixed lights (ie room lights) could be faked with a pre-made light overlay ...

    This might have been better in the "How do I" forum ?

    Paragraphs are fun

    * The 75% off is for a limited time only

  • You only want the light on the chip and nothing else ?

    Here is a test of what I think you are after. Using large sprite. If you move the mouse/light to the far left of the screen the light is no longer hidden. Needs work...

  • If the angle is minus (ie above/anticlockwise) all you need to do is add it to 360 degrees and go from there.

    The only other slight problem is pointing to the right as you cant say is the angle between 315 and 45 degrees so you need to use an "OR"

    is the angle greater than 315 OR is the angle less than 45 then it is pointing right.

    Anyway it appears to work - althought there are other (better ?) ways to do this.

  • Find angle to mouse ( angle(player.x,player.y,mouse.x,mouse.y) ) and use that to decide the required animation ? (if angle is between....)

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RamPackWobble

Member since 2 Feb, 2013

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