— - thanks for that. I use chrome 99% of the time and noticed no problems, I did a quick test in IE and that came up with a "the web page is trying to close" dialogue. I will certainly look into it.
RamPackWobble - well, the gameplay works like you wanted, but the quit button did not. I definitely see potential here for some fun. Keep at it.
Which browser are you viewing in please ?
The first thing that came to mind when seeing the post subject was Nina and '99 Luftballons' Anywho, game seems to work OK with no issues, although you will need to add something to vary the game play or it's likely to be too repetitive.
The first thing that came to mind when seeing the post subject was Nina and '99 Luftballons'
Anywho, game seems to work OK with no issues, although you will need to add something to vary the game play or it's likely to be too repetitive.
I might be trying to cash in on the song ... (I didn't say that ! )
I agree that it could become repetitive all too easily without something else...
Thanks for the comment
This is very much a work in progress. There is no start or end yet - just a middle.
The back story will be something like ...
The king is having a party - the peasants have released lots of balloons in celebration, unfortunately the king only likes red balloons and it is your job to only allow the red balloons to pass. Pop the pesky non-red balloons with your trusty yo-yo. Score point for every red balloon that passes to the right and for every non-red balloon you pop - loose points for every red balloon you pop and for every non-red that passes to the right.
If you could give it a quick test for game playability and let me know ?
Many thanks,
RPW
https://dl.dropboxusercontent.com/u/143636437/examples%20for%20web/99%20red%20balloons/index.html
here is my attempt. There is probably much better ways of doing this....
have a read through https://www.scirra.com/tutorials/67/page-1#tuttop (and look at the section on timescale https://www.scirra.com/tutorials/67/page-1#h2a4).
Bumping the post after less than three hours is somewhat frowned upon - maybe have a read through https://www.scirra.com/forum/tips-for-posting-in-the-quot-how-do-i-quot-forum_t62843 ?
How far have you got ? Can you rotate the "rope" ? Have you looked at using sine, set to angle ? Expanding the rope could be done with setting its width using a loop (for/next).
Can you post a link to your capx ?
If I understand your post right you are after something like https://dl.dropboxusercontent.com/u/143636437/temp/yoyo/index.html ?
(the capx for this is a little rough to say the least - I will try to clean it up a little and post it (tomorrow if I get time)
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test physics lift
Taking inspiration from Tarkion (OK I stole the idea about moving the spritefont upwards ) I now get...
Nice! That makes a lot of sense. Thanks for putting that example together. Good idea making the "iv"Scale instance variable to hold the value!
Glad you liked it.
( I'm full of good ideas )
quick test
in that case there is a "spritefont set scale"
so something along the lines of
set an instance variable holding scale
then every x seconds
set spritefont scale to instance variable
instance variable=instance variable - 0.1
Member since 2 Feb, 2013