Glad you like it - but it was using a large sprite to hide the spotlight , no problem on a PC but might need a "few coats of thought" for mobile...
Heh, and wouldn't you know that's my next problem.... I saw how you used the 'cut out' circle with "destination in" applied, however, in my context, I need to be able to dynamically switch the poker chip to other objects of choice. So, I can simply create a new object on the same "light" layer and set it's blend mode accordingly, however, if the objects aren't the size of the entire viewport I'm working with (which they never are), i get the light bleeding onto the background for any area in the view port that is outside the sprite's bounding box of the object created
I've tried having another "mask_sprite" that is blank sprite as big as the viewport I need the object to move around in. It also has a 'destination in' blend mode and instead of having another object sprite in that layer, I tried to Load Image From URL on the "mask_sprite" to programmatically place my object of choice into the "mask_sprite" sprite, however, now NO light is seen at all.
Any "coats of thought" on how I could either combine any give sprite/object with another background sprite in order to achieve the desired effect? OR if as mentioned about, I have one sprite that is the size of the viewport that I"m operating in that I can paste/load the object of choice in/onto?