Katala's Recent Forum Activity

  • I made this a while back. Not maybe the best ever, but so far I didn't have any issues.

    CAPX

  • Isometric is very much doable right away. Just thinking could it be possible to implement some more tile offset options to tilemap. Like for every other row or so. It is just much more efficient to use one object for larger maps than tens of thousands single tile objects.

    Also this was a big help for me to get started on isometric. http://clintbellanger.net/articles/isometric_math/

    Specially this:

    [quote:mmxasfrx]And with some simplification we get the basic formula for isometric projection:

    screen.x = (map.x - map.y) * TILE_WIDTH_HALF;

    screen.y = (map.x + map.y) * TILE_HEIGHT_HALF;

  • 1 000 000 HYPE!!

  • I you are ever going to make bigger project I think it is quite important to be enthusiastic about it yourself and partly making it to yourself. There is always a good chance that there are people who like it as well. Feedback is good for the things you might be blind to, like one thing that was already discussed here, that people understand how your game works, difficulty (this seems to be my personal nemesis when I want to make challenging games they end up to be insanely hard ), controls etc. In my opinion it shows on the final result if people making it were really into it rather than just making it for quick profit.

    Personally I would be quite glad if my game would sell all right. Would reduce the amount of pointless uninteresting work I would have to do. Just hopefully there will be time when money is a subject of history and reason will win.

  • I made an example of how to draw isometric map to two tilemaps. For any efficient use you probably have to make your own editor or maybe you could make the level on normal tilemap and load it from there. It's still work around solution and I would't have anything against this . With this method your tileset would use double the memory necessary. Also as far as I know there is no way to load tileset at runtime and I would very much like this.

    Download example

  • Don't know best but this one is good

    Quite over the top stuff

  • Looks nice. I just didn't counter a lot of there collisions The first platform is the only one I can stand and after that things get weird.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Could this work CAPX

    Just set opacity to 100 for layer 2.

    Small note, for some reason it doesn't work on node-webkit. At least for me.

  • The second one is one of the most important games for me

  • Sorry, but I just think enough is

  • Also Finnish. Not so good at writing english, have to do a lot of spell checks. I always had issues with "invisible letters" in writing, which you don't have in finnish. Most of my english skills comes from games and we rarely have any translations so no wonder that in my early days of gaming the point and click games seemed to have no logic at all

  • Our Darker Purpose is on TotalBiscuits review

Katala's avatar

Katala

Member since 31 Jan, 2013

None one is following Katala yet!

Trophy Case

  • 11-Year Club
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies