Okay, so here's what I'd like - For all my sprites to show as black silhouettes, until they interact with a light mask.
So I have a sprite representing the light, when that is over another sprite, the sprite shows it's colours normally. When it is not over the sprite, the sprite is a black silhouette.
It's a lightmask, basically.
I've been playing about with blending for a few hours now and I can't seem to find what I'm looking for. I thought I found it for a moment and then... lost it?
Wonder if anyone else has found anything like this?