Katala's Recent Forum Activity

  • Or maybe you would't need crosshair if instead of following invisible mouse it could turn based on only mouse.x movement. Though I'm not sure if this is doable if the game runs on window.

  • Really liked these. Also great avatar

  • Didn't see the mouse so it was really hard to aim. Otherwise seems quite fun.

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  • mrnannings, workers still sometimes don't get picked quite right and that building in general needs a bit improvement.

    , It is almost the same as in RTS template.

  • Not much really at this point, but I thought I could start devlog sort of thing from this.

    At this point you can build two buildings, Command Center and Factory. From Command Center you can build Workers to build more stuff. Factory doesn't do anything yet.

    Some possible features:

    -You can make layouts for your units before mach start. About six different layouts for infantry, light vehicles, heavy vehicles, planes and defencive structures. Possibly ships. You could chose the base frames, main weapons, sub weapons, some special abilities (EMP), extra armor etc. This will then determine how much your unit costs in the game and what tech does it reguire.

    -Possibly limited resources for the units so it would be usefull to have some supply units with the army.

    -Two mineral manage. Power from factorys and one mining mineral.

    -Call the powerful Command ship to the battle and if that is destroyed it is instant lose.

    -Multiplayer even if it takes 100 years to implement.

    -AI player

    -Branching singleplayer campain.

    -Level/mission editor.

    Some controls:

    arrows or window border to scroll camera

    mouse does various things

    for performance debug:

    F = toggle fog

    T = bit more realistic group movement

    R = animations

    Z = Zorder

    Q = Full screen scale quality

    Final game will be exported with Node-webkit so chrome is best options to test.

    Try here

  • C-7, Yes I tried Courier earlier and these demos are just sick cool

    I really have to use this technique in some project. Was thinking so many scenarios where it would fit.

  • Ok remove first word works but how about if I would like to remove word by it's serial number.

    I would use this in a RTS build queue variable that could look something like this "1 1 14 24" and this would be handy if the player wants to cancel some units.

    I have watched all kinds of guides but cannot seem to wrap my head around it.

  • I feel the music is just saying Whoops! No drifting today just drive nicely and have a nice day.

  • Music is something I remember the best from X-Com Interceptor. That dynamic music really brings you more in the middle of the action. However in my knowledge this method is not very often used.

    More information on the video description.

    Also here is an example how it works in practice http://youtu.be/06o12jNTyso?t=5m4s

  • This seems to work

    RegexReplace(text.Text , "^\S+\s" , "g" , "") [/code:1bl42qvk]
    Still not sure what the flag does though
  • Well didn't expect this to be so difficult

    This doesn't really work

    replace(Text.Text, tokenat(Text.Text, 0, " "), "")

    If I use replace it removes all the same tokens. So I think I should use RegexReplace.

    But I don't quite understand what this means

    [quote:2diyooig]RegexReplace(String, Regex, Flags, Replace)

    In String substitute matches for the regular expression Regex (with Flags) with the string Replace. The replacement string can contain the following special characters: $$ (inserts a $), $& (inserts the matched substring), $` (inserts the portion of the string that precedes the matched substring), or $' (inserts the portion of the string that follows the matched substring).

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Katala

Member since 31 Jan, 2013

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