nickkname's Recent Forum Activity

  • I don't know how, but now I've realized I've lost a lot of work because Construct isn't saving anymore! I hit Save, close the program, reopen it, and nothing is saved.

  • [edited out link, see my next post]

    Continuing my work on the vertical platformer.

    Issues I'm having:

    • Star item doesn't work
    • cheat to shrink demons doesn't work
    • individual cheats don't work, but "all cheats" cheat works
    • when invincible, only the first frame (pink) appears rather than all frames appearing in successive order
    • M4A music file is 10.5 MB, want it to be smaller

    Things I want to implement:

    • new manual
    • lives
    • game over screen
    • extra life item
    • points, maybe tied to lives
    • bounce for points, bounce X number of times for extra life
    • boss battles
    • bonus area depending on X number of points
    • different endings
    • more cheat codes
    • more levels

    Besides that, the bounce is too high so I'm going to make it less high. That way players don't accidentally hit enemies from underneath.

  • I don't know what causes Construct to crash or why the variables aren't working. I've tried reordering the events, but it still doesn't work. When Construct crashes, I get an error message that keeps popping up every second until the program closes.

  • Problem Description

    1. Construct crashes when I want to preview the game

    2. Level events tied to variables (moonitem, demoncheat, etc.) don't work

    Attach a Capx

    https://www.dropbox.com/s/kneyanndh3p32 ... .capx?dl=0

    Description of Capx

    My game: 7 levels (including level select and credits), 1 manual, 1 title screen, and savegame layout.

    File is 12.1 MB with music, but I can't upload it with music to Dropbox due to its size.

    Steps to Reproduce Bug

    1. Open capx

    2. Preview game

    3. Use items

    Observed Result

    Construct crashes, items don't work

    Expected Result

    Construct is stable, items work

    Affected Browsers

    Firefox 35.0.1

    Operating System and Service Pack

    Windows 7 Vista

    Construct 2 Version ID

    196.2

  • codah: what should I add to Else? I left them blank and the problem persisted.

    Link: this worked!

    thanks everyone

  • The event objects were out of order, but the spawning worked up until the third object (Sprite9). Then when I fixed the events, whenever I click on the first object (Sprite28), I get sent back to Title instead of the second object (Sprite8) spawning.

  • From a user on GameJolt about Pizza Drone: "fix weird collision and direction-changing bugs. There were times where I tried to quickly change direction, only to have horizontal movement freeze and my drone suddenly accelerate straight into a wall instead of resetting the acceleration."

    From another user about Flamescape: "the player's speed increases exponentially if you hold either left or right, which makes it feel unfair."

    I've encountered these problems as well, both on GameJolt and when playing the capxs. So my questions are:

    1) How do I fix the first problem with the collision and direction changing?

    2) How do I get Super Mario Bros. controls perfectly?

    Pizaa Drone Capx: https://www.dropbox.com/s/qxyporlk3k8w9 ... .capx?dl=0

    Flamescape Capx: https://www.dropbox.com/s/kneyanndh3p32 ... .capx?dl=0

  • I want to do two things:

    1) publish my game on my website

    2) include a capx for the game on my website

    I don't want to include a link to the capx in Dropbox, either, I want the capx with the game on the site. How do I do these things?

  • Wii U dev here, the dev kit allows you to use two screens. I haven't bought the kit yet, just browsed the forums. No I'm not violating the contract by telling you that, I'm just not allowed to disclose sensitive information (tools, manuals, etc.).

    My advice: don't develop for the three big consoles unless you have a game that needs one of their controllers to function: for example, if you have a game that requires a stylus or touch screen, the Wii U is a good choice. The reason is that PC is the best platform, but it's dying like Sony, so you gotta choose which sinking ship you want to publish your game on.

    Mobile is shit, nothing but greed-central, so don't give into temptation: making gamers pay for in-game items, putting content behind pay-walls, outrageous DLC prices, Patreon abuse, etc. is killing the mobile market faster than mobile device's own limitations. Sony is dying, Microsoft doesn't know shit about games, Nintendo is ruining its franchises, and Valve and EA are full of DRM. DRM is terrible for gamers: trojans and viruses, forcing people to rebuy games after they get banned, etc.

    So go PC unless you have a specific controller in mind. And start making those CoD and Flappy Bird clones for virtual reality, because heaven forbid we don't have more copycat garbage when the virtual reality gimmick goes full swing this year.

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  • ramones is right, the "WATERMELON CITY" sign is solid by inheritance. From the looks of things, you have that object in a family called "FamSolid" -- if any object in that family has the solid behavior, then all other objects in that family inherit it.

    I forgot I put it in the solid family! Thank you everyone, it's fixed now

  • There's a large solid sprite that says WATERMELON CITY in it's way. (It goes invisible but you can still collide with it.)

    That's the level intro. It's not solid, doesn't have the Solid behavior.

  • Capx: https://www.dropbox.com/s/0ezbcxrlyk28y ... .capx?dl=0

    Drone won't move, what gives?

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nickkname

Member since 31 Jan, 2013

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