Semo's Recent Forum Activity

  • Hello

    I'm new to C2 and i've spend about a week working on a game i had in my head for some time now. The tutorials helped me out a lot and when they didn't you guys where more then willing to help me out. I vary much appreciate that!

    That being said i am quite surprised by the lack of replies in the "Your Creations" sub forum. I am not only talking about my own post here. There are many threads with ZERO replies and most of them don't have more then 4 or 5.

    I really wonder why that is. People are willing to help us get started but when we post our first production we get vary little feedback. Negative feedback is feedback too. If people don't point out the good and the bad we will have a hard time getting better.

    ATM my post has a 100 views. I would like to think that at least 10 of them tried the game. Is it really too much to ask for a reply? I'm not asking for a pad on the back but it is really discouraging when nobody bothers to comment.

    You guys helps us out with problems everyday! Helps us out with feedback too!

  • I like it. The music fits really well with the art theme. I died a lot though because i had some trouble timing my jumps. Some of the enemies are moving pretty fast and the window size is pretty small.

  • Do you spawn in the sprites? If you move layers their number changes so if you have a sprite spawn on layer 3 it wont show up as intended.

  • Hello

    This is my vary first game ever. I have no background with coding or making games what so ever and i praise Scirra for giving me this opportunity. Its made in the free version and holds 99 events. I just moved (and pretty much broke right now) so i need the wait for my pay check to buy the personal version and expand on it. Its not tweaked yet and i would love some feedback on it. Please give it a shot and tell me what you think. Controls and more details can be found below.

    Play it here:

    dl.dropbox.com/u/139739932/New%20folder3/press%20enter%20to%20space/index.html

    <img src="http://imageshack.us/a/img17/9519/bottomup.jpg" border="0" />

    Old video from last week

    [tube]kJhf1sswElk[/tube]

    Controls:

    W - trust

    S - Brake

    A - Rotate left

    D - Rotate right

    Shift - Booster

    Space - Rocket

    LMB - Shoot

    RMB - Mining laser

    1 - Shield booster

    2 - not in use

    3 - not in use

    4 - not in use

    5 - not in use

    The game

    Its currently a wave based game. Every time you kill an enemy fighter it gets +1 to its HP and will respawn after 10 seconds. The goal atm is to get a high score. Fighters will give a score corresponding with their HP while battleships give a flat 100 points. Battleships have no drops atm.

    When the fighter hits 15, 20, 30, 40 and finally 50 HP a (boss) Battleship will enter the system. They are currently pretty hard to beat. If you manage to get the fighters at 50 HP a Battleship will spawn every time you kill one. Good luck with that.

    Items / Weapons / Drops / Stars & planets

    Star

    The star has a gravity pulling you in depending on how close you are. You may have to use your booster if you get to close. Hitting it won't kill you instantly but it ignores shields and will cost you 20 armor points.

    Planets]

    Planets have a small gravity range and pull but enough to get into orbit. They can disturb your orbit around the sun and slingshot you around. Hitting a planet will cost you 10 armor and ignores shields.

    Trust booster

    The booster can be activated by holding down shift. It will double your trust but will also consume energy in the process. Good for braking, turning or getting away.

    Shield Booster

    The shield booster is located in slot 1. By pressing the corresponding number key you will activate/deactivate it. It will recharge your shields consuming energy in the process. I would highly recommend using it often.

    Rockets

    Rockets are located in the secondary weapon slot (rockets are currently the only secondary weapon) and are fired with space. They will target enemy fighters and battleships. You can buy more at the starbase. Still a bit bugged.

    Metal drops

    Enemy fighters will drop some metal when they are destroyed. You can use this to buy more rockets or armor at the starbase. Needs to be fine tuned. Really like some feedback on this.

    Mining laser

    The mining laser is used to pick up metal drops from enemy fighters.

    Starbase

    Approach the starbase to open the shop. The starbase has a powerful shield and will withstand any enemy attack. Because of this enemies will keep a save distance and will wait until you leave the safety of the starbase.

    Planed features

    • More Solar systems
    • Galaxy map
    • Landing on planets
    • Planet maps and battles
    • Mining bases on planets / colonies (maybe)
    • More enemies
    • Improved enemy AI
    • More items
    • More weapons
    • Different ships
    • Ship customization (maybe! do want!)
    • New sprites
    • New Interface
    • Better graphics

    Sorry for the long post but i just wanted to give you guys the details. I also wanted to write it down so i could use it later for a tutorial or something. Anyway please give it a go and tell me what you think of my first game ever!

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  • If needed you could always add a "set angle" to the list. In case you want to add a cabrio ;)

  • Well my shield needed to be attached but in your case i can see that would be a problem. I guess you could make a separate event for it that also checks if you are in the car or not.

    <img src="http://imageshack.us/a/img201/5585/clipboard01ogs.jpg" border="0" />

    Just make an instance variable and set the type to boolean. When its true the car will set position to the player. When its false it will not.

    Just set the boolean to true when you enter the car.

  • I'm having similar problems when using pin. I have a shield around my spaceship and when i use pin it warps all over the place.

    I changed it to: set position on every tick and that's working fine.

  • Got mine today as well! Thank you!

    <img src="http://imageshack.us/a/img9/1180/p1953090213.jpg" border="0" />

    Love the hand written card!

  • Link to .capx file (required!):

    dl.dropbox.com/u/139739932/New%20folder/starminer.caproj

    Enjoy its corrupted :/

    Steps to reproduce:

    1. make text bold

    2.

    3.

    Observed result:

    Crash. Had to reboot pc

    Expected result:

    Make text bold.

    Browsers affected:

    Didn't get that far.

    Operating system & service pack:

    windows 7 64bit sp1

    Construct 2 version:

    beta r117 free edition

    Save file and backup where both corrupted so i lost the project. 82 events gone. As you can imagine i am not amused by this.

  • So i had a crash when i tried to change some text to bold. I knew it would probably happen so i saved it before i tried to change it. Pc did indeed crash as expected.

    When i tried to load my save it i get the error:

    failed to open project

    error document is empty

    I tried to open my backup:

    Unable to open for unzipping.

    I checked the event xml and it seems fine.

    Checked the layout xml and it doesn't show me anything. Not sure if this is correct i'm still new to all of this.

    I was nearing completion of my game so please don't tell me i have to start all over again?

  • Not really sure what you mean i'm still using the free version but i guess you could make a global variable 0. When sprite 1 is destroyed set the global variable to 1. If the global variable is 1 destroy sprite 2.

    Hope that makes sense to you.

  • Looks great! Whish i had the skills to draw like that.

    Working on my own space game atm but sadly i'm not much of an artist. I'm sure you are fairly busy with you own project but if you are willing to help me out with some background art that would be much appreciated.

    You can check a video in the "what you're working on" thread if you like.

    Again looks great and i'm looking forward to see more.

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Semo

Member since 29 Jan, 2013

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