RetroSpock's Recent Forum Activity

  • hey RetroSpock i myself am looking at multiplayer options and photon is a bit expensive for me as well. Thank you for this post and lennaert for his suggestion

    I'm glad it's not just me that things Photon is a bit pricey for what you get!

    Let me know how you get on

  • I'm sorry if I caused any offence or my comment was received as being obnoxious of sorts; it was a genuine question as I didn't understand the method since it was designed to be ad-hoc.

    My concern was mainly due to overflow or whatnot having to constantly store UIDs etc.

    Thank you for clearing it up, I'll look into it and see how I could incorporate it.

    Sorry again!

    RS

  • How come?

  • > ...rather than the game stopping when the host leaves...

    >

    This does not need to be the case.

    You can make it so that another player becomes host, and even preserve the state of the (previously) connected player(s) and game state.

    Just make every peer aware of the game states and IDs, and if you keep track of your current PeerID, you can even reconnect to the new host, and Re-use your own player object after it updated the PeerID to the new ID. You just gotta send the current host your old Id and make the host check if that ID exists.

    I have this working in various tinker projects already.

    What's the performance like? It sounds like a dirty hack that would ultimately lag out.

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  • Aye that's true man. I'll probably stick with Photon then, thanks <3

  • Yeah as I stated above I use Photon at present, but their plans are quite expensive for what you get. $95 for 100 concurrent users.

    Whilst I don't expect that much, it's still expensive.

  • Are you looking for an isometric kinda thing? I can make a 3D model and render it as pixel art, then share both with you.

    Sorry, should have specified. I'm wondering if you could do some top-down tank and turret. If at all possible, have it neon or maybe even futuristic? I'm going for Tron inspired.

    I'd imagine it'd only take about 15mins but I'm not artistic.

    Here's a sample of the walls I've made:

    A tank to suit would be great and I'd love you forever! <3

    *cough* a missile or something wouldn't go a miss too *cough*

    I'd gladly pay you for your service too if need be.

  • Hey guys,

    I'm wondering what Multiplayer options there are available? The built-in Multiplayer doesn't serve my needs as I need something that's always on, rather than the game stopping when the host leaves.

    I have also been using Photon, but their price plans are a bit high for what you get.

    Is there any other options available?

    Thanks!

  • Hey guys,

    I'm looking for an effect that would cause everything to warp/bend/ripple.

    What I'm trying to achieve is if I fire a missile, I'd like part of my tank, the ground, the wall, whatever's in range to briefly warp to give the effect of a powerful blast, perhaps the same thing can occur when the missile hits something.

    What would give me this effect?

    Thanks!

  • Thanks man! This is why I need multiple players, there's just some stuff I couldn't find alone

  • Hey guys, looking for some feedback/likes/dislikes/would likes etc on this multiplayer top-down tank shooter i've been making. The title, graphics and sounds are temporary, it's essentially a proof of concept until I can afford to pay a graphic designer <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    gamejolt.com/games/tanks_of_war/254124

    Many thanks,

    RS

  • Thanks, I've used Photon's ActorNr to achieve this

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RetroSpock

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